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How does the game fit the theme?
demons, evil tome's, and dark wizards that know html try to scam you for all you're worth.
What code and assets did you not make from scratch during the jam (if any)?
We used the following tutorials in development:
Player Controller: https://godotengine.org/asset-library/asset/2418
Rendering 2D scenes with in 3D: https://godotengine.org/asset-library/asset/129
Pick up and throw objects: https://www.youtube.com/watchv=x9uPQLboBbc&t=2583s
Sounds are from FreeSound.org
Wall and Floor are from the Kenney all in 1 pack
How many people worked on the game?5
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Comments
I had some issues getting controls to take when I loaded the page (used ctrl+R to try to reload but it lets the MKB take over then without having to reload anyways).
That is our bad we were in a rush to get a web export working, turns out you need to read the Godot docs for exporting for web which tell you need to manually handle mouse locking. But now not only do we know how to do it but we also did it!
I saw the note on your game page about scope creep and intending to work on this further, but is there currently supposed to be any actual game functionality? The game loads and I can use WASD to move, but there don't seem to be any camera controls or ways to interact with any items to do anything.
There is its just the web build is cooked and does not lock the mouse correctly sorry, I plan to release a web build fix tomorrow along with native builds
It has been fixed sorry for the poor user exprince
I think something is broken in your web build. The game runs but never captured the mouse, and I didn't find any other camera controls.
we are working on fixing it we hope you give it another chance when we upload a fix soon in a bit
I look forward to it. :)
Your comment made me gather the coder Qi to get everything fixed! so enjoy when you want or not im not a game cop.