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kinggoldcatter

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A member registered Dec 10, 2017 · View creator page →

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I really like this one if it was  a bit more fleshed out with more conditions or levels or something I can see me playing this on my phone when I have free time alot! Its also the first game Ive seen using a flock algorithm in gameplay rather then just as birds in the background or something. Its a really solid base

That is our bad we were in a rush to get a web export working, turns out you need to read the Godot docs for exporting for web which tell you need to manually handle mouse locking. But now not only do we know how to do it but we also did it!

Your comment made me gather the coder Qi to get everything fixed! so enjoy when you want or not im not a game cop.

It has been fixed sorry for the poor user exprince

we are working on fixing it we hope you give it another chance when we upload a fix soon in a bit

There is its just the web build is cooked and does not lock the mouse correctly sorry, I plan to release a web build fix tomorrow along with native builds

its peak

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I really like the art the concept not too sure what it has to do with freezer frames too much but ill try and complete it at some point also very hard especially with the q and e move controls.

Persion platformers are not my thing but I can see someone who does like those liking this one. I also like how the opps all have a theme going on.

I like the idea and lore and look but the mechanical execution is a bit un satisfying as I felt like I had little hammer control and it was hard for me to get enough of the blue gems

The music is a little grating and the fact that the game hard locks after you  die is a bit unnerving but I can see if you finished the shop or some other progression mechanic you would have an absolute banger.

I am impressed with how much you got in in with just a single person working on it. I think its a little hard to stick too due to the lack of animations or solid goals to work towards but I like the look and audio. Just needs some more game-play additions.

On linux it does not let me open the broken zip files so I only was able to play the stable that does open. None of the mechanics appeared to work other then being able to pick up some objects. I loved the look and the animations but at least the build I played its just a walking simulator with a looping song with some aura farming CIA agents in a lobby room as well.

I like alot about this. I did run into a few bugs such as freezing the krampus whilst teleporting and it disappearing into the shadow realm for the duration. and my first game he bugged  out repeatedly teleporting into the center which led to a rather easy first play through. I wish the music was louder and there was hit effects but I love the gameplay.

I really like the look and game play. for a full game would definitely need more images and a final image that's easier to get. (It seems I cant get the dirt to line up it looks like the photo was taken too high up). The audio would benefit from some variety maybe some foot steps or some ambiance noise to accompany the music its a little flat right now. as the lod pop in was a little distracting for me

I like the idea and look! does need some more audio and time in the mechanic oven. And maybe a tutorial im not sure what is the goal tbh

I like the idea and look! does need some more audio and time in the mechanic oven. And maybe a tutorial im not sure what is happening

I love almost everything about this game ! now these tight movement games are  a bit out of my roadhouse but I like the theme and look; do I wish there was more audio or something as the sounds of directing and the music does get a little grating.

I am personally not a big fan of these quick time event games but I absolutely love all the assets art and animation you got in the short period of time! definitely would love some audio to go along with it.