That is our bad we were in a rush to get a web export working, turns out you need to read the Godot docs for exporting for web which tell you need to manually handle mouse locking. But now not only do we know how to do it but we also did it!
That is our bad we were in a rush to get a web export working, turns out you need to read the Godot docs for exporting for web which tell you need to manually handle mouse locking. But now not only do we know how to do it but we also did it!