Thanks for playing and for the detailed feedback! We're definitely looking into refining the enemy’s movement and animations to make encounters more intense. More post-processing is something we’re considering as well to match the atmosphere of the cover. As for the endings, we hear you; finding a way to make branching paths smoother is on our list. We also appreciate your thoughts on the storytelling; we’ll keep balancing mystery with clarity in mind. And good catch on the wall collisions! Thanks again for your input; it really helps us improve!