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A jam submission

Pocket TouhouView game page

LCD Bullet-Hell Action!
Submitted by SplendidDog (@SplendidJams) — 1 day, 20 minutes before the deadline
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Pocket Touhou's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#54.3524.352
Visuals#94.4814.481
Balance (Challenge and Fairness)#183.4813.481
Overall#183.8523.852
Gameplay#303.3703.370
Audio / Music#363.2593.259
Use of Theme#403.0373.037
Story / Writing#601.5191.519

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Nathaniel 'Chase' Middleton (SplendidDog)

Streaming Permission

Yes

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Comments

(+1)

This is a very cute Game-and-Watch-like game! It's to perfect scale, and the visuals were all really nice. ^.^

(+1)

Awesome concept fitting the theme and executed well, one of my favorites of the jam!

Submitted(+1)

Really authentic and inventive visuals and a fun gameplay loop.

Jam Host(+1)

I like when I'm rushing to click buttons on the other end of the handheld and i end up turning the machine a little bit. So immersive! So retro!

Developer

Yeah the turning can be difficult especially on mobile 😅

If it becomes too much of a problem, you can lock the camera so it won't move using the lock button on the screen!
Apologies if that ruined the experience at all.

Jam Host(+1)

hell nah, i thought it was cool

Submitted(+1)

This is really cool, feels very authentic and I can see the soul in it. Really well done on the concept. I felt a sense of nostalgia, too.

Submitted(+1)

Such a great idea, and executed very well.

(+1)

I don't expect to see a Touhou Tiger game, the simulation is quite sweet, the game should have a speed increase to add some challenge but it's pretty.

Developer(+1)

I’m glad you had fun with it! The game does actually speed up over time but at the moment it’s admittedly too slow of a speed up and takes too long for it to become challenging. Thats something I plan to fix post-jam!

Submitted(+1)

Hahaha Touhou on a smaller scale, I like it, very cute and nostalgic

Submitted(+1)

An impressive way of presenting 80's pocket game.

Submitted(+1)

This one gets a bajillion points for style - The presentation is king here! Great work!

Developer

Thank you very much! That means a lot to hear - I had a lot of fun making the visuals, and I'm happy that people are liking that aspect!

Submitted(+1)

The use of a viewport in a 3d model is super cool, I really love that effect. Really good attention to detail!

Developer

Thank you! I've wanted to try a '3D model with a 2D projected viewport as the main game' thing for a while and this jam gave me the perfect excuse to try it. 

Submitted(+1)

How did you do the ghosting to simulate the LCD?

Developer

A mix of things!

Some things like the character sprites have the shadow/ghosting baked into the sprite. But for the projectiles and other screen elements I set up a custom script that automatically added the ghost/shadow effect. (Ideally, every sprite would use this script because it's more customizable, but because of the jam time limit I decided to brute force it near the end of development via the first method I mentioned, like with the character sprites haha) It's deceptively simple. (If this is what you're talking about)

Submitted(+1)

What a cool little game! I had a bunch of these little LCD games as a kid and you really captured the magic, right down to the ghosting of the LCD sprites.

Developer

Thank you very much for playing! I also played a lot of LCD games when I was younger, so this was something I've wanted to try for a long while.

This jam and it's theme gave me the perfect excuse to finally try my hand at that style of game. I'm glad I did it well!