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A jam submission

Orange JuiceView game page

Mini Jam 180 1st Place! - A short incremental game about making orange juice
Submitted by may0 — 6 hours, 40 minutes before the deadline
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Orange Juice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.1054.105
Overall#13.9473.947
Concept#33.9473.947
Use of the Limitation#93.8683.868
Presentation#93.8683.868

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
May0

Software used
Godot, Aseprite, jsfxr, Reaper

Use of the limitation
Making oranges fall down is a primary mechanic

Cookies eaten
No cookies but I ate about 6 oranges

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Speechless, I simply loved the game

Submitted(+1)

Super fun! One of my favorites of the jam, tbh. I love the concept and the Atari vibes! I do feel like there's too little gameplay, but it's a fun little arcade/sandbox game! I'm looking forward to any updates, if you plan to add any! Also, what are all those stats when I right click the stand? They don't seem to do much on the game.

I would love if this won the entire jam!!! Excellent work!

Submitted(+1)

Very cool!

Art is minimalist but implemented well, which makes it feel very sleek and clean.

Some tweaks to some prices and effects are needed for some balanced linear growth (something I struggle with as well), but otherwise a very well-crafted game!

Submitted(+1)

Love this game! It looks very simple and the truth is super entertaining! I really enjoyed getting all the upgrades and it was satisfying! Congratulations, great job!

Submitted(+1)

Short, but really sweet! (Like orange juice, perhaps?) All the details are really well done, like the sound when the oranges hit the ground, the customer dialogue, being able to hold down LMB to quickly pick up oranges, etc. etc. I did get confused at the beginning, because I couldn't quite figure out where to click to get the oranges out of the tree. I also was surprised to find out that holding down LMB doesn't continuously shake the tree, but that's a very minor QoL which only came to mind because the player could hold LMB to continuously pick up oranges. Very well done!

Submitted(+1)

I really enjoyed it! it's really fun and the sound cues are so goood, the art is also very cuteee. I was afraid that it would have some sort of customer timer in which they would just go away if I did not serve them, but it does not seem to be the case which I love! Great job!!

Submitted(+1)

I win. It's raining sodas! It's nice to sell soda. Collecting soda from trees is not a nice game. would like to automate the soda collection process. nice progression system. 

Submitted(+1)

Really enjoyable, good progression and game length. Love me some oranges - good work!

(+1)

Love this game! I love how the upgrades actually make a difference and it is so quirky and fun! I want to get in to game dev on Godot just so i can do stuff like this. Phenomenal game and wish i could play it forever.

Submitted(+1)

Such a lovely experience. I'm suck a sucker for an upgrade-a-thon, and this hit the spot real well :]

I really appreciate you bolding the word "hold" in the game description, as I didn't know at first you could pick up oranges and sell them via holding.

The pace of the game was pristine; just as I would start getting bored, I'd have enough to get another upgrade that would turbocharge my productivity, and I'd get to reap the dopamine of that for just long enough to reach the next upgrade! And then the next one, and then the next one...

I think I would have liked to see the limitation have more of an impact on the game, since as it is now it's mostly just a cosmetic implementation, but otherwise phenomenal entry :] really hope you end up being in the top ranking spots

Submitted(+1)

Really fun clicker game. I love that you made an ending to it. Took me a little while to figure out  how to reduce clicks, where to click exactly, when too hold the mouse button down etc. but that's part of the game I think. 

Developer

Thanks for the feedback, I think a few other people struggled with this as well so I'll make sure to make the in-game tutorial more clear next time.

Submitted(+1)

The game's attention to detail and handling of game mechanics are excellent, and the overall gameplay is very smooth.The long-press interaction design is simply genius.

Submitted(+1)

Wow this is such a great simple game. The power scaling is super fun and I love how you can stack unlimited oranges on your head. Great work!

Submitted(+1)

This game is pretty good! I think my favorite part is the power scaling over time and how concise this was. The ending was very nice. The one part that kind of got tedious was the sound for selling orange juice, maybe some random pitch shifting would've been nice to keep it from getting repetitive. Other than that, keep up the good work!

Submitted(+1)

Very suple game, but I think you nailed the upgrades. Being able to zoom around as soon as you buy speed 2 was such a good feelling, and it only gets better from there.

Submitted(+1)

The simple pixel art is perfect for this and the game is addictive. The only problem with the game is that it's short (and the sounds could be less repetitive).

Submitted(+1)

Super addictive, I loved it :D

Submitted(+1)

I realy like this one- so simple tho 100% into the rules of the game- the little speachbubbles of the customers made me smile - also the last upgrade was funny :D a little suggestion would have been a little more tinted blue in the background to mimic a sky, the grey felt a little depressing compared to the  feel the game conveis.

Submitted (1 edit) (+1)

some gnorp vibes, good clicker game

Developer

Thanks! It was my primary inspiration

Viewing comments 28 to 9 of 28 · Next page · Last page