great work!
Thetra00
Creator of
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I honestly am so annoyed by stuff like this!
Check your art properly! in the screenshot (which 100% is made with AI) the characters are not cohesive! The Green Guy suddenly has a diagonal line over his back!? The White Character has first a small staf then a long staf. The Characters in NPC say 20+ and show only 17, The Pixel Size is not fitting, the Style varries, the Dragon shoots fire out of the back of his head, The top down map is to small for the characters, the CastleGate is absolutly wrong, the Banners all show diverent banners, the Enviroment Probs are not Topdown but more in a front view - the items are not cohesive either: 3 shields in 3 different styles - AND the License & usage thing at the bottom: by EU-Law AI created stuff can t be copyrighten so your claim to not redistribute is countrydependent.
Try to not pretend to "work" on something, when all thats done is write more prompts.
Feeling like a kid playing with Bricks from a "Don t say its Name" Company!
How did you make all those models? Are they from an Asset or did you have them?
The Click sounds are amazing, the Visuals are solid but the UI is so freaking well made! I seriously felt like this could be released by Lego it self!
AMAZING Great work!
So ... so so so ... this was more than I expected!
First of: very well done! I like the Idea alot!
Second: The Visuals are the worst about this, maybe with some more cohesive Assets this would look way better and this game could use alot of Particles Systems: Like a + If the car satisfyes at a stop, or a - when they missed something. Maybe a Heart when the Dino gets food. Some exhaust fumes from the car, way more plants around the park I like the Gamemechanik for scheduling alot! It was very well done, easy to understand and was very cool to see in action. Only thing I would like to be added is a "retry" button -> maybe I missed it, but when I got something wrong I had to restart the Level.
I would love to show you some free assets that would fit your game absolutly!
Thanks for the great entry!
Click the Head of the "battery" like Creatures is a cool idea, I just missed alot of things a Platformer needs.
There is no CoyoteTime, no JumpBuffer, and if you leave that out, its a little unforgiving how short the little guys stop their movement when hit on the head.
The visuals are very cute! Add some decorations a cute Background and it is fully flashed out.
The Buttons on the ground where you have to stand still is kind of unintuitive -> they didn t click right away for me so I had to fiddle around until I got the "AHAAAA" effect by keep standing there untill the gates open.
Well done!
Win-Time: 119,17s
Well hello Sir, I see you got some Point and Click like advanture with a notepad and all. Well done! I honestly don't like the visuals, neither UI nor Gameplay - but I think as a Prototype with some more time for the art assets this Game could have potential! Even if its just part of a bigger Game, this is a solid entry! I had some fun taking notes and was wondering how you did that!
Nice work!
First: the Scale of the game is to Big! Can t see everything, and no way to adjust it which made it very hard for me to play.
The Coins are not clickable for me :( which made me loose all the plays I did. (4 times!)
The Idea is cool and was one of the things I thought about making too!
Could be even more fun if the kids still run around and throw stuf around xD
Felt like loosing cntroll of your thump! so I would give a thump up but... you know xD
I couldn t click once because the thump does not hit the Blue button at all, and if it hits, it does not count. Maybe a bug. So I honestly don t have fun with the game xD Although I think thats the point -> the concept is a great idea, a nice visual, cohesiv in it all and yes Make it Click... or well ... it did not click for me but I see where you are going :D
I may have used another Pack of yours for a gameJam - Had Fun creating a small Platformer with it:
https://thetra00.itch.io/deepabyss
Alot of work went in to this game! Great job.
Constructive feedback no tear down of your game:
1. The Movement of the character feels slow because the room is so big.
2. The interaction with the Machines felt a little clunky -> you can act with the stove and get an item but need extra clicks for the coffee. Felt time straining and thos problematic.
3. The Character carries a board but you don t see anything carried - > I know extra programming and stuff.
4. The Customers do order very quick and get drained fast by ghosts -> again the size of the room is very problematic with this.
I think you made a solid base that can improve and I was happy to play it!
Uh, I see what you are going for, but I think you used way to many assets with different styles which make the looks uncanny and very hard to read.
Your level design is very BIG try to make the areas you can move around smaller - if you stay in the center of a room and can t see any boarders, you are prone to disorientation and it feels empty.
When you need Visual assets try to stick to one asset pack or one style.
Overall the gameplay - character controller is solid and I had no bugs, the bosses attack a little to fast but that makes it difficulty not bad. Some of the monsters do have hit flashes which is nice, other do not have that (like the vampires) and thats hard to read if they got hit.
nice submission !



































































