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Clout Diver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #7 | 3.808 | 3.808 |
| Enjoyment | #10 | 3.462 | 3.462 |
| Use of the Limitation | #10 | 3.846 | 3.846 |
| Overall | #13 | 3.596 | 3.596 |
| Presentation | #29 | 3.269 | 3.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
You play as a skydiver falling down to earth, performing near misses to teleport back up and gain subscribers to your youtube account
Cookies eaten
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Comments
Great game, would it be posible to make the endscreen kinda woobly in the beackground of the phone? So it looks like you see the horizon in the background?
I also would suggest to make the fall "shorter" and the healthpoints 3. To add some features: a windgust that blows you to the side or a hit that lets you drop your phone and you need to click a minigame to catch it again?! something like that.
To implement some story and distraction you could add a comment section below the subscriber count where every refresh a new text is show: "Ah look he nearly got the duck" or "does he even have a parachute with him?" stuff like that xD so you read and be less focused on the ducks.
great idea amazing thing Love it - kicked in instantly with some ideas for it , love it when that happens. !
This game is awesome! I love the phone mechanics. I laughed a lot with the raid shadow legends ad. Also the highscore board gives you a motivation to try again. Congrats!
Great game setting and gameplay.
I love it! The concept is great, all the phone tasks weren't very distracting, they were fun, and felt good! Everything about this game is nice! But it could use some music.
Other than that, great work! It definitely deserves a high spot in the results!
I liked it a lot! Raid Shadow Legends did it for me, great concept. And the phone minigames weren't as distracting as I was worried they would be once I learned how each of them worked.
I have one critique: I found making near misses on purpose to be practically impossible - each time I tried I'd just hit a duck.
I liked it a lot!!!! The phone usage is fun in the backround becouse it keeps the game running and you have to manage two tasks at once! I love the concept and the game!
I love the humor in this game, the phone always doing things is funny while also adding to the gameplay with you having to be focused on the stream and falling! The near misses are also a very great addition to this game that add a lot of skill into reaching your desired subs before reaching the ground! Keep up the great work!
Really good game! Raid shadow legends got my weezing over here haha!
That multitasking idea is really good!
I literaly cried when i saw raid shadow legends
nice game I got 26321 score
It a really smart idea to implement "near missed" mechanic to make the game has an sub purpose and feel challenging really good game for a lone dev
A really cool and funny concept for the theme! The gameplay is simple--barely avoid the duck to get more points--but the added phone mechanics really adds a great layer of complexity and difficulty to the experience!
The phone section are very clever, they're not too complicated to distract you from sky diving, but they're not too simple to be mindless, they strike a perfect balance!
Overall amazing stuff! Great job!
Fun, but gets boring after a few meters, a bit more variety and things to keep the player interesteed could go a long way.
Definitely has potential.
I love the concept and the artstyle!!
Fun for the first couple thousand feet (or meters - didn't see units). After that, it gets a bit repetitive and becomes a game of endurance - one that I failed, as I willfully face-planted into mallards to escape the never-ending fall.
Having different obstacles to dodge other than the occasional duck could help.
Perhaps an airplane could fly in from the side, and you'd have to dodge vertically (as well as horizontally if there's an incoming hazard from below).