Indeed... it's a very beautiful game, and it's horrible to have little oxygen when you're deep underwater, it gives a lot of anxiety :d
Play game
[GameJam]Renautica's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.865 | 3.865 |
| Presentation | #3 | 4.346 | 4.346 |
| Enjoyment | #5 | 3.692 | 3.692 |
| Concept | #5 | 3.885 | 3.885 |
| Use of the Limitation | #18 | 3.538 | 3.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Therta00
Software used
Unity 2022, JPixel, Audacity
Use of the limitation
Drop items down, you fall (dive) down all the way, you spaceship fell down on the planet.
Cookies eaten
8... I think... the package was mysteriously empty afterwards.
Comments
Reminds me to subnautica, very cool entry! Awesome graphics, sounds and mechanics, you really do it by yourself? very impresive! crazy work!
The depth of this game is incredible! I'm astonished that this was made in 72 hours, the physics, audio, and visuals are fantastic. I did get a bit confused at times, it wasn't obvious to me that the 02 tank had to be bought using the mouse so I went a long time without an upgrade tank, haha. Overall, really good job!
A nice and fun game, thank you! A special plus for the overall atmosphere: the graphics and audio set the perfect mood, as if you are really diving to the bottom of the ocean and your oxygen supply is limited :)
I will also note the cool visual solution with a decrease in the amount of light when you go deeper: like in real life.
The controls seemed a little too sensitive to me, so it took some time to get the hang of it. But overall - a great concept and result!
The gameplay is simple, but very enjoyable. The best part of this game in my opinion is the visuals, they are so cohesive and they convey all of the information perfectly! Keep up the good work!
Fun! Is it intentional to be able to spam space to swim at hyperspeeds? That was the most fun aspect of it to me, and I wish I could hold down space to achieve the same effect :)
To awnser you questions: 1. Yes it is intended without a cooldown to "spam" Space to hyperspeed, because you should be able to rise up with maximum of 4 coins.
2. No I can t make it hold because then it would just be "swim faster" instead of Push the character. the Logic behind it is a physical Impact on the character in the movedirection by input of the Person on the keyboard. So thats not possible and would have a total different effekt if it is like that.
OVER ALL - I am happy you had fun with my game !
I love it so much! Just as I thought, stunning. I love the gameplay, it's simple, but tense with the aggressive fish. I got 5 databolts eventually. I love the art and audio too! It's a nice idea, and I think it has lots of potential!
Overall, great work! I'm surprised THIS was made under 72 hours! Congratulations!
Wow this is amazingly well done. I like how there's no cooldown on the boost so you can just spam it and zip around super fast, the movement feels really nice overall. The art is super clean too. I got a few runs that with 4 databolts but 5 was too much though it seems possible. You really need to spam quick if you're overloaded haha
This is a nice game with an absolutely humongous map. The controls a bit clunky though.
i didnt figure how to collect coins, e didnt work. Very nicely made, good lighting and the animations underwater looked very proffessional. The games idea is very good and uses the jams theme well. Good job!
The game looks great, the controls feel good, and diving is really satisfying! I didn't expect that upgrades were bought using the mouse, so I got stuck for a bit without upgrading (looks like they should be bough using X). Towards the end, collecting coins over and over felt a bit repetitive. But the sharks are awesome - great job!






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