So the actual gameplay was actually interesting enough, but the artstyle felt like it was all OVER the place - like it felt a bit like playing insane fever dream version of bloons and I don't know how intentional that was. It was kind of jarring - I do think with some polish that this could be a really cute puzzle game.
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Rescue The Chirno Snowman's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story / Writing | #12 | 3.225 | 3.225 |
| Balance (Challenge and Fairness) | #12 | 3.600 | 3.600 |
| Use of Theme | #15 | 3.975 | 3.975 |
| Gameplay | #26 | 3.450 | 3.450 |
| Concept | #26 | 3.875 | 3.875 |
| Overall | #35 | 3.475 | 3.475 |
| Audio / Music | #41 | 3.075 | 3.075 |
| Visuals | #49 | 3.300 | 3.300 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
noble-shake (noble), fantasyworm, TtwaSeong, UJUNE
Streaming Permission
Comments
This game reminded me a lot of some Flash era platforming games, which was a pleasant surprise given my experience with some of them. The gameplay itself felt generally smooth, and I liked how the custom cursors added to it! The only issue there was how Daiyousei risks unexpectedly turning when she's close to Cirno, due to where the click actually goes compared to the graphic. It was a minor issue and easy to avoid, however.
In fact, I liked the graphics overall! It was fun to discover their actual functional use as I went as well. I would be curious about a cheery emotion on the Daiyousei cursor when clearing a level, but enjoyed what was there. Everything was readable easily, which also helped.
The music could do with some more layers / instruments. I did enjoy what I heard of it, however.
Overall, the levels turned out to have some good puzzle potential, and there's good writing that was built right into the game, so I enjoyed it!
There's a small problem since it's quite easy to missclick the left side with Dai chan, story is quite funny, I would personally add a little bit of dialogue when they meet other characters, since it's quite silly that Cirno can't be melted completely in the middle of an onsen.
The thing here is just to maaaybe make the last puzzles a little bit harder since the core mechanic is just to push a few times and let gravity do the rest.
Still, great game, would play again.
I liked what i thought were background details in earlier levels turned out to be level components in later levels. Fun little game.
Very cute, fun puzzles. I liked how some of them had you make the snowball smaller instead.





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