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(+1)

It seems like a fair concept, and while I love the sticking to the walls mechanic (reminds me of those beehive levels from Donkey Kong Country 2!), the lack of checkpoints is pretty brutal. Having to restart from scratch in order to get back to where I was is pretty tedious.

Otherwise, good entry :]

Thank you so much for playing! Originally I had planned for around ten levels, a little longer with auto saving, but my save set-up was giving me a hard time so I scratched it around day two. I just chose to do around half of that and keep them short. The new focus was more so on forcing a level of patience on the player, especially if they ended up dying!