Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The concept of breaking the classic Flappy Bird was really interesting, and the overall atmosphere matched quite well with the original game, giving both a sense of familiarity and novelty at the same time. Great job with that!

The music is good and fits the atmosphere you wanted to convey. However, I believe the gameplay is somewhat lacking in resources and has tremendous potential to be expanded to make the player's experience more satisfying.

Here are some ideas I thought of for your game, in case you want to expand it in the future:

- A screen shake when hitting enemies, along with a strong impact sound, making the player feel like the pipe is really "crushing" the bird and defending the castle.

- Feather particles flying when a bird dies, further increasing the game feel and making it more satisfying to defeat each one.

- Birds with different colors and behaviors. Perhaps a bird that requires two hits to die, one that is faster than the others, one that moves in zigzags, or even birds that explode when destroyed if the pipe is too close, causing a small delay before it can be used again.

- Upgrades for the castle, making it more than just an objective to be protected by the pipes and part of the gameplay as well. Maybe guards or weapons shooting projectiles at spots defined by the player, hitting the birds consecutively.

- Constant movement in the background scenery to give a sense of progression, perhaps with day/night cycles. It might be illogical to do this with the castle because you could wonder, "Why would a castle move like that?" But nothing a crazy backstory can’t solve, like a magical pipe protecting the castle from assassin birds that are constantly chasing it as it moves on small wheels at its bottom.

- The possibility of moving the pipe horizontally, making the variety of enemies and strategies broader, as we wouldn’t have to just click the attack button when a bird enters the attack radius of the pipe.

These are some ideas I had that could help both in the current game and future projects, making the gameplay more fun and varied. I hope something is useful to you, here or in the future.

Congratulations on the project and good luck with the jam!