I read your game's premise and tried to understand the concept you wanted to convey. As far as I could grasp, your game involved players being stuck in loops of victory or even score loops that we had to "break," right? If that's the case, it's a really interesting concept. I was curious to see how the game would unfold.
However, like others, I unfortunately couldn't fully understand the main mechanic, even after multiple attempts. An initial tutorial explaining the interface would be extremely helpful in this case. Even a few instructions on the game's page would make things much clearer and easier to grasp.
The sound effects seem fitting for the game, although I felt they were relatively loud (but that might just be my impression, especially since the game doesnât have background music).
The artwork is interesting and quite beautiful; I found it unique in a way. I think it fits the theme you were going for, though I can't say much more since I didn't fully understand the game.
For future jam submissions, having some kind of tutorial, even if just in text form, would be very helpful. Even listing the controls would make a big difference. Sometimes, as developers, we test our own games so much that we start thinking theyâre easy and intuitive to play, but I believe this is one of the biggest traps we can fall into—I've fallen into it myself several times, thinking my game was easy to understand, only to realize players were slightly confused.
That said, please don't take this as harsh criticism—far from it. I understand your perspective, and I hope this feedback is useful for you in the future. Wishing you success in your journey as a developer!