It's truly a shame that you couldn't finish your game on time, I completely understand your frustration with that. Sometimes our projects can spiral out of control, especially when we have external issues to deal with.
A developer-to-developer tip is to never let pessimism take over, even in tough situations like this one. You mentioned that we didnât need to test, but your time shouldnât have been wasted like that. On the contrary, at least something should have been worth it, and it was. You created an interesting atmosphere, and your camera setup definitely worked well in terms of depth and movement. I'm sure this was a valuable learning experience for future projects.
You could have added some context on the page, like what you intended with your game, perhaps the story or even the main mechanics, how they would work, and what you had in mind. We could have analyzed your game based on that information too.
I hope this experience hasnât discouraged you. Youâve definitely shown that you're capable of doing great things—you just need to focus on something smaller next time, something manageable within the time you have available (and of course, always prepare for the unexpected).
I wish you success on your journey as a developer. What you did is functional and, without a doubt, a great foundation for a complete game.