That was simply amazing... A fabulous twist on a classic game.
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Light & Shadow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall rating | #3 | 4.308 | 4.308 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome take on Pong/Breakout. Music is a perfect fit. The 3 min timer provides a good pace and keeps each game from dragging on. Using keys to control the paddle is a lot trickier than using the mouse, but I think that adds to the challenge in a fair way. Expanding to allow 2 player (or even 4 player) would be fantastic. I'm impressed, excellent work!
Excellent work. And all in TypeScript? Look at you!
Love the implementation of the theme, love the new twist on an old classic, love the bloopy tunes.
I felt the paddle just a touch slippery to control, and an option to replay after a win without refreshing the page would be a welcome extra lick of polish.
That's me digging pretty hard to try to find constructive criticism though.
Very, very, very well done! My favourite entry so far.
Wow, really original concept and nice art style! The bounciness of the paddle was a nice touch, and the "superpower" was really satisfying. Nice work!
After reading the logs. I think I like the game even more. I really would love to play this game on mobile, or with a friend.
I will add explosives - That’s the trick to making games!
You should work at Vlambeer. Explosives and screen shake.
Added a “super” mode. allowing your ball to temporarily cut through walls.
This was the woah moment in the game, and the music fitted greatly with it.
Each time you hit the note goes up
This was a good design choice that added to the game feel.
NaN didn’t exist. Go away NaN, get out of my equations. Nobody likes you. (do we have a programming language that helps avoid this problem yet?)
Nan doesn’t exist, that’s why it’s Nan. And yes most none JavaScript languages don’t have this problem.
Okay, combos!
Another great design choice.
ending them on a high. Hopefully the music transition serves as a high tension warning and they’re really trying at the end and know a change is about to occur.
IT did, RayMarch music was top notch.
I finally send the final final version.. Then have a celebratory poo! Username checks out.
Thanks again for sharing the logs. However the logs needed to talk more about bigDaddy
Fun-to-play and addictive game! I really enjoyed, Nice work!
In this part, the shadow pixel stuck in the light area and never came back :) 
Super super super super super super super super super super super super super Cool!!!
Simple, original and simply delicious to play. A cool version pong!
Congratulations!
Try our game!
/jam/lux-jam/rate/583831
I love the bomb event .. this was fun to play and well worth a 4 star. missing that last star because i'm thinking this was more Opposites than Light & Shadow but that's just me being a stickler for the rules and at the same time not understanding the rules of the engine you used. Great submission.
Haven't seen such great game mechanics ina while. Also very polished and fun game!
This is definetly one of the best games of the LuxJam, the idea is really great and the gameplay is simple but very fun.
if possible see my game to: The Warrior of light an shadow
this is definetly a game that stood out amongst the rest of the games! enjoyed it a lot, has some very neat mechanics, the art style while simple is great and the gameplay is fun aswell



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