Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Froggy vs the RobotsView game page

Frog
Submitted by Archiebald The Third Games — 7 days, 16 hours before the deadline
Add to collection

Play game

Froggy vs the Robots's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63.8003.800
Metroidvania#63.9003.900
Overall#73.6753.675
Execution#93.5003.500
Sensory#103.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Gdevelop

Team/Developer
Archiebald The Third Games

External assets
8 bit mechanical complex - HydroGene, Triple Bubble Music - Vircon32, Platformer Game Music Pack - CodeManu

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This game is an inspiration. Very balanced level design with all the enemies and checkpoints pretty fairly distributed throughout. The tongue attack is so satisfying!

Submitted

You truly have captured the essence of what it must be like to live and breathe as a frog. For me this is what I was hoping to see when I clicked on your entry. It's a masterpiece and you should be proud. Keep on froggin boo.

Submitted

Very solid entry! 

The visuals captivated both me and my girlfriend which I think are the main selling point of this, something about their simplicity and you being a cute little froggy was very mesmerizing and nostalgic!

A lot of issues with combat however and lack of knockback or screen freeze when fighting enemies, just felt lacking in feedback for a lack of a better word!

World felt fun to navigate but I had some personal issues telling what's foreground and what's background like with the pipes where I thought you could jump on them initially when I first saw them!

Overall great work and you should be proud of it!

Submitted

Very great entry! I love the artstyle, and the world is great to explore!! Combat was a little difficult to grasp at first, but I came to love it. I got to the robot boss fight with the knife, but couldn't beat it. Great job anyways!!

the artstyle is cute, it feels finished, good job! though I really feel like the frog stopping when attacking makes it stop, its a bit annoying trying to fight enemies like this. but i do love the art! the parallax is cool, you actually made a currency system! great job!

Submitted

Hey, really cute entry :D I really like your concept, and I adore the animations you did for your froggy main character and all the robots. The tongue lick animation for attack is very cute, and I thought the way the flying enemies moved looked great. Great opening cutscene to set the stage, and the music you chose worked really well with the environment (tropical sounds + palm trees = noice). 

Honestly (unfortunately) I had a really hard time getting my fingers to do the right things (I think I generally have a hard time with any games that use Z as a keybind) so I died repeatedly and ultimately ended up giving up. The farthest I got was the little springy jumpy robots. But here are my notes for the portion of the game I did experience:

  • The music was super loud for me, so a volume slider would have been great.
  • There were some contrast issues colour-wise:
    • The grey text on the title screen against the various backgrounds seemed too close in value. One helpful trick is to test your scene in black and white. Viewing your colours in greyscale can help you identify where you do not have enough contrast. 
    • The frog's shading colour appears to be the same as many of the background hills, which has the unfortunate effect of appearing to change the shape of your carefully done froggy sprites when they overlap. I like the vibe your bright palette has, so one option could be to give your froggy an outline or to darken/lighten him.
  • Some colour modifications could also help make it more clear what is in the foreground, what is on the collision layer with the player, and what is in the background:
    • The grey tubey structures (pipes?) looked like they should have colliders to me, and 
    • Where there are some pillars that all look the same, but some are in front of the player and some are behind, colour variation could help to make this a bit clearer and seem more intended. 
    • One thing you can do to help this is make foreground objects more saturated/darker/higher contrast than the midground / collision layer objects, and make background objects less saturated/lighter/lower contrast. This is how we are used to seeing things in the world because of atmosphere, so it is pretty intuitive when we do it with colour in games. Thinking about it that way helped me a lot with similar issues in my games!
  • It wasn't clear to me what the coins I was collecting were for, but I suspect if I'd managed to survive a bit longer I might have figured it out?

Overall, I think this was a lot of fun, and a few colour shifts could do a lot to take it to that next level. However despite that, I think it looks great and you've done some amazing work with sprite design and animations! I also didn't experience anything that felt particularly buggy or broken, so it was a smooth experience. I only wish I could have survived longer!

Submitted

That’s a cute game, nice and relaxing.

One only thing, it’s that the background color pallet are too close to the fopreground and characters, maybe desaturate a little or darken a little to make the foreground more visible and the background looks ,ore distant.

I reviwed you game on my youtube channel as well.

Submitted

Reminds me of the really good flash games I played as a kid, very fun, cute with a lot of content!

I only wish the froggie had an outline- it really hard to tell apart  from the background.

Will return to it once my arm is healed. Great entery!