This game is an inspiration. Very balanced level design with all the enemies and checkpoints pretty fairly distributed throughout. The tongue attack is so satisfying!
Play game
Froggy vs the Robots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6 | 3.800 | 3.800 |
| Metroidvania | #6 | 3.900 | 3.900 |
| Overall | #7 | 3.675 | 3.675 |
| Execution | #9 | 3.500 | 3.500 |
| Sensory | #10 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Gdevelop
Team/Developer
Archiebald The Third Games
External assets
8 bit mechanical complex - HydroGene, Triple Bubble Music - Vircon32, Platformer Game Music Pack - CodeManu
Comments
You truly have captured the essence of what it must be like to live and breathe as a frog. For me this is what I was hoping to see when I clicked on your entry. It's a masterpiece and you should be proud. Keep on froggin boo.
Very solid entry!
The visuals captivated both me and my girlfriend which I think are the main selling point of this, something about their simplicity and you being a cute little froggy was very mesmerizing and nostalgic!
A lot of issues with combat however and lack of knockback or screen freeze when fighting enemies, just felt lacking in feedback for a lack of a better word!
World felt fun to navigate but I had some personal issues telling what's foreground and what's background like with the pipes where I thought you could jump on them initially when I first saw them!
Overall great work and you should be proud of it!
Hey, really cute entry :D I really like your concept, and I adore the animations you did for your froggy main character and all the robots. The tongue lick animation for attack is very cute, and I thought the way the flying enemies moved looked great. Great opening cutscene to set the stage, and the music you chose worked really well with the environment (tropical sounds + palm trees = noice).
Honestly (unfortunately) I had a really hard time getting my fingers to do the right things (I think I generally have a hard time with any games that use Z as a keybind) so I died repeatedly and ultimately ended up giving up. The farthest I got was the little springy jumpy robots. But here are my notes for the portion of the game I did experience:
- The music was super loud for me, so a volume slider would have been great.
- There were some contrast issues colour-wise:
- The grey text on the title screen against the various backgrounds seemed too close in value. One helpful trick is to test your scene in black and white. Viewing your colours in greyscale can help you identify where you do not have enough contrast.
- The frog's shading colour appears to be the same as many of the background hills, which has the unfortunate effect of appearing to change the shape of your carefully done froggy sprites when they overlap. I like the vibe your bright palette has, so one option could be to give your froggy an outline or to darken/lighten him.
- Some colour modifications could also help make it more clear what is in the foreground, what is on the collision layer with the player, and what is in the background:
- The grey tubey structures (pipes?) looked like they should have colliders to me, and
- Where there are some pillars that all look the same, but some are in front of the player and some are behind, colour variation could help to make this a bit clearer and seem more intended.
- One thing you can do to help this is make foreground objects more saturated/darker/higher contrast than the midground / collision layer objects, and make background objects less saturated/lighter/lower contrast. This is how we are used to seeing things in the world because of atmosphere, so it is pretty intuitive when we do it with colour in games. Thinking about it that way helped me a lot with similar issues in my games!
- It wasn't clear to me what the coins I was collecting were for, but I suspect if I'd managed to survive a bit longer I might have figured it out?
Overall, I think this was a lot of fun, and a few colour shifts could do a lot to take it to that next level. However despite that, I think it looks great and you've done some amazing work with sprite design and animations! I also didn't experience anything that felt particularly buggy or broken, so it was a smooth experience. I only wish I could have survived longer!
That’s a cute game, nice and relaxing.
One only thing, it’s that the background color pallet are too close to the fopreground and characters, maybe desaturate a little or darken a little to make the foreground more visible and the background looks ,ore distant.
I reviwed you game on my youtube channel as well.







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