thanks for playing!
cannice
Creator of
Recent community posts
Celeste Baby Cat Edition?! This was challenging but felt fair, and was super cute! You've already got a great visual vibe and music is going to enhance it so much. Level 3 almost broke my spirit haha, and unfortunately I have no idea how you're meant to beat the frog, but I enjoyed playing and thought this was an awesome entry for a fall theme!
D'AWW. I thought this was a really unique entry with a sweet message. I made my first 3D game this jam and your entry has given me some ideas on how to approach my next one! I especially liked how you used code to make the 2D cat graphics shift their rotation to always face the player. Smart. Super cute art also!
Waaait how am I just finding another leafblower game! Twinsies. I really liked the fall vibes/atmosphere you created, and I enjoyed exploring your little city. I was tripped up a bit on unexpected collider behaviours - it would be great if the player could walk over leaves and pass in front of buildings normally. But the leaf blower mechanic seemed to work well and I really liked the floatiness of the leaves as the blew away. Nice work!
Love a typing game!! I definitely forgot about the shop and nearly did the entire game without upgrades lol. Half way through the last one I realized the error of my ways. The only feedback I'd give for a game like this is that since you have to type sooo many words, the sound effect for completing one correctly got a bit grating. I have heard some advice for gamemakers to alternate between sounds or even modulate the pitches of the sounds a bit so that they don't register as so repetitive, maybe something to look into if you expand! Overall I really enjoyed playing your game and I thought the art was cute too :)
i wanted very badly to drag objects horizontally directly to their baskets, but the other baskets did UHUH at me before i had dropped the items. other than the tiny sadness i feel for having been hit with the equivalent of a spray bottle UHUH repeatedly for my short play time because i guess i refused to play as intended, i did enjoy doing a cozy little autumn sort haha. Sometimes a good simple organizing game is just what you need. Nice work!
beautiful art!!! I found the UI for opening/closing the recipes and updating the drinks was a bit onerous due to the amount of scrolling. Having a pinned recipe widget on one side of the screen that you can expand/contract, and maybe some kind of visual outlines for each drink would have made it feel a bit more user-friendly I think. Definitely a great entry art and narrative-wise though - nice work :)
Cute! I enjoyed making little scarves, and I liked how the customers got yeeted off the screen when you finished their scarf. Not sure if I missed them, but volume sliders would have been great, since I had to turn my speakers up quite high to hear the music, and then the sound effects sent me to space (i survived tho, and i got some great perspective on life up there). Anyway, great entry - I love me a little creative sandbox game.
This is great! I got to about 40 stars, in the infinite baking days. The game itself felt really polished and functional, with great UI and player feedback. My one piece of feedback is that I loved your game's hand-drawn cover image and actually clicked in expecting that style to be incorporated, so I felt a tiiiiny twinge of let-down despite how wonderfully polished your actual game's content is. However, like I said, the UI was great, and the pie designs were beautiful (!), and I honestly think you could make this into a really successful little mobile game. Great work!
I didn't think I'd be running over root vegetables in a motor vehicle today, but here we are. At least they seemed happy about it. Defs a cute little entry here! Something happened after my most recent run where empty notepads with no vegetables appeared and the start button wasn't available anymore, not sure if that is a bug? But it was fun to drive around and I think this was a unique interpretation of the theme. Nice work!
Cute little baking sim! I think you have the makings of a great game here - the addition of a bit more in-game tutorial guidance and user feedback would make it shine. I was a bit confused at first with how to serve the orders, as well as why customers went away before I'd served them. Sometimes a mis-click could cancel their dialogue and I couldn't figure out how to see it again. Some kind of feedback when you've successfully served a pie would be great too, instead of the order just disappearing. I would love to play this again if you update it! The concept is so cozy, the pie recipes make me want to bake them IRL, and your art is absolutely gorgeous. Nice work!













