- Great vibe!
- I fell down when I was quite high up the tree :'(
- Felt like it needed a bit more time to bake. More level design near the start, some more bug before you need to scale a tree, that sort of thing
- I would have liked to play and see more :)
Play game
Bug Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6 | 3.800 | 3.800 |
| Sensory | #7 | 3.700 | 3.700 |
| Overall | #9 | 3.500 | 3.500 |
| Execution | #13 | 3.300 | 3.300 |
| Metroidvania | #20 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Bbomb, Glacie
Comments
Super charming, great entry! The bounce was a real cool ability and the field notes for everything was real stylish. I was a little worried reading how you did the world in the last day but it was still fun to hop around and explore.
The environment textures could use a little work, mostly distinguishing vertical surfaces from horizontal ones. Obviously time was a factor and it still was enjoyable even if a little hard to see. Definitely would enjoy to see this expanded!
The bugs are so cute! I really loved the music and it's so fun to explore such a bright environment, great job!
As a game designer I can't tell you enough how much the uniqueness of this game felt like a breath of fresh air, this game just oozes a sort of coziness I enjoy on top of very cool mechanic ideas like with journal customization! Movement felt a bit too slidey for my liking and some sections felt a bit frustrating but overall a very solid entry with cool writing!
Great idea, super charming game. I love the journal, being able to customize it, and having the controls in there is a fun idea too. And just the simple act of seeing a new bug was very enjoyable, I really liked finding the green camouflaged one. I would maybe rethink some of the platforming / level design-- missing a jump and falling all the way to the bottom of the tree was a little tedious. Nice work overall, great vibes!
Hey, super enjoyable entry here!
I really loved the vibrant colours you chose for the bugs and foliage, the cutesy bug designs (and their funny little eyeballs), the tree / foliage textures, and ofc the music was a BOP. It all made for a really fun, upbeat vibe. I also thought the concept was original and the tutorials in the game world and journal were clear. Nice touch with journal colour customization, and IS THAT YOUR ACTUAL HANDWRITING?! WOW.
From a controls side, I found the player movement was generally easy to get used to. I made it up the (great deku) tree to the first ability on my first try. I did struggle a bit with the sprint, but I figured it out after dive bombing from the top of the tree a couple of times, which I wasn't even mad at because I was just hoppin' and vibin' to the tunes.
A few opportunities I noticed:
- It would be great if there were edges in the world; I defs yeeted myself off a few times (fun though, tbh)
- I had one issue where I kept pressing Esc automatically to try to close the journal (my bad), but when I full-screened again, my cursor was stuck sort of off-center, and so the camera movement felt a bit weird. That might be more of a me problem than an actual coding issue, but thought I'd mention it just in case.
- Visually, I think the wall and ground textures were a bit taxing and could benefit from perhaps less contrast and/or a bit more variation here and there. I think also divesting from the ideas of "dirt brown, rock grey" and trying out less obvious colours (like a blue or green that has a higher grey content for rock, for example) is something I've found helpful, and it could help to support rather than clash with the beautiful vibrant tones you picked for the trees and bugs, as well as the beautiful warm texture for your tree bark.
- I agree with some other comments that sometimes it seemed like I should be able to inspect an item that I couldn't (like the yellow lumpy pupa (?) and YUMMY LOOKING glowy worms), and it was a bit tough to get the moths in my sights or tell whether I should be able to inspect them.
Overall, as my friends who were in Discord with me while I played this and streamed could attest, I had so much fun boppin' around in your game. Had my silly confused fingers not accidentally somehow closed the game tab, I would have kept going after getting double jump. Nice work! <3
Fun little game! Movement felt a bit slippery but none of the platforming was precise enough for it to pose a problem. The theme is original and very cute, the music really helped to establish that upbeat vibe. Visuals are a little rough but serviceable enough. Did feel a little arbitrary that you can't inspect the worms in the moth cave (and inspecting the moths themselves was a bit of a pain, it felt kind of finicky whether it'd recognize when I pointed at them and trying to get in range with them flying around was a bit annoying) Really I'm just nitpicking with that though, there's not a whole lot to say here. Solid entry.
I just loved it, good job, and the music it’s very relaxing, and I agree with Archiebald, some checkpoints on the tree would be nice.
On point that I noticed it’s that the plataforms inside the tree have the same texture it can cause some confusion, but it’s a minor problem.
Cool game! Would have like some checkpoints in the tree tho. It was annoying to go back up every time.





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