Rootmother’s Reverie: The drive of your percussion with the ethereal mallet instruments gives this a really wonderful sense of adventure and magic. The swaying panning of the percussion and the gentle wind rustling sounds is a really creative idea that gives the sense that the player is running through the forest - I’ll probably try this idea out in my own music! The vocals are very impressive and are the icing on the cake that puts this on par with Nier music! This is really great as an exploration track!
Slay The Rot: Once again, your percussion stands out to me as a highlight - it is really well balanced while having constant forward momentum. The low strings really help with this as well. Your violin writing is also really beautiful, and I especially love the fast ornamentation. Doubling the violin with the voice is also a really great idea to add a lot of energy to the middle part. I’m also a fan of the chanting vocals, that always adds a war-like quality to tracks and makes it sound quite cinematic. This is a very strong song!
Intermezzo In a Twilit Grove: I think this is my favorite of your tracks! This one out of all of them captures the theme the best in my opinion. Using piano with chord extensions leaving the third out is a really beautiful way that makes music sound “forest-like”. There’s something about the 9th of a chord that really adds to the mystical aspect of the overall sound, and your addition of the b7 (in particular the Gm/C chord) wins you all the points for the atmospheric impact in my opinion. I wonder if you may have used “Secret of the Forest” from Chrono Trigger as inspiration? There are a lot of beautiful similarities and that track is a quintessential video game forest track. The light percussion is also a nice touch which also gives it a Octopath Traveler feel to it. Excellent work.
Rotmother’s Requiem: Which library do you use for your solo strings? I really like the cello in this track and the violin in your second track. The vibrato and expressiveness is something I haven’t quite found in the strings I’ve used before. The sound effect of the crackling tree falling to represent the Rotmother is really creative and works great to emphasize the theme. I particularly love the addition of the trumpets in the final repeat of the requiem motif before the Rotmother is defeated. Overall this is a really comprehensive and cohesive OST that captures many important elements of a game in only 4 tracks. I also loved the artwork and how the Youtube video is timed with the music. Great work and thank you for sharing!