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Snaker3000's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #51 | 3.133 | 3.273 |
| Graphics | #66 | 3.307 | 3.455 |
| Originality | #69 | 3.307 | 3.455 |
| Overall | #71 | 3.071 | 3.208 |
| Audio | #80 | 2.872 | 3.000 |
| Theme | #80 | 3.307 | 3.455 |
| Controls | #82 | 2.959 | 3.091 |
| Accessibility | #105 | 2.611 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
ONE-HANDED
How does your game tie into the theme?
the snake grows bigger.
Source(s)
https://github.com/PedroSteinmacherEngelhardt/Snaker3000
Discord Username(s)
euqirnehordep, qnoah, .kodoki
Participation Level (GWJ Only)
0
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Comments
The grass effect was fun! A tutorial explaining the mechanics I think would help this a lot, but it is a cool idea. I wasn’t able to figure things out to finish the game.
I really liked the idea. Got stumped a few puzzles in so I couldn't beat it. The grass effect was cool. Nice work!
Oooh a snake puzzle game. That grass looks so good. I had some issues with the climbing movement on a couple corners, but that may have just been me. And yeah, it's been said, but it would be nice to rotate the camera. I really like the concept and would love to play more.
Fun concept and very satisfying snake movement! I think it was a mistake to give up QoL camera controls just to satisfy a wildcard. Camera rotation would have been very handy and looked cool, too.
Some cool level design and puzzles. At first I was a bit confused by having some time to keep moving after falling.
cool game, reminds me of snakebird. the fixed camera angle can be annoying at times
It's a great perspective on a classic with a lot of room for iteresting level design.
This is a cool concept. The perspective can be a little rough, but the snake's movement makes for some interesting puzzles. Well done!