Did you even read the description for this jam?
hatmix
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I knew this was going to be great while following the progress posts in discord and it lived up to the hype. Beautiful art and animations, good music and sound effects, fun concept, progression, and map changes while the camera is elsewhere–I have to get nitpicky to find any fault… and so I shall. It’s a bit more Halloween themed than autumn themed, no? Amazing game!
Ugh. Meant to comment here and not the game page!
I was extremely confused because I started the game and stepped away. When I returned, I’d missed the initial story bit completely and was in the first signal UI. Assuming I’d missed something, I refreshed the page to start again and went straight into the signal UI. Nevertheless I finished and later figured out to reset the game from the options menu to get the initial story.
Anyway, excellent UI and good interpretation of the theme. You could just release the spirograph part as a toy and it would be amazing!
I was extremely confused because I started the game and stepped away. When I returned, I’d missed the initial story bit completely and was in the first signal UI. Assuming I’d missed something, I refreshed the page to start again and went straight into the signal UI. Nevertheless I finished and later figured out to reset the game from the options menu to get the initial story.
Anyway, excellent UI and good interpretation of the theme. You could just release the spirograph part as a toy and it would be amazing!
My helpers didn’t seem to do anything? Enjoyed the art style and the pixel-textured models and environment looked great! I think some camera controls and more feedback for everything would go a long way for the experience. Failed purchase gets a red x and buzzer, successful purchase gets a green check and cha-ching, for example.
3D in web build can be tricky to get working, so congratulations on getting it working so well! Good sound effects for all the actions. The UI was clear and mostly easy to follow, but I did find it a bit distracting that I couldn’t pick up the wrench until a certain point. I think hiding the label until it can be picked up would be better. Great game for a first jam entry!
Impressive scope with the abilities and items. I think I would have found it faster to grasp if the spoken lines were in a bubble near the speaker, or if the line appearing in the window had an effect to grab my attention. Was enjoying things until I ran into a hallway that leads to a poison room–but since you can’t turn around without killing the Princess, you are doomed. I guess that fits the theme, but it doesn’t make me want to play again. Maybe I should have used clairvoyance more?





















