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End of the line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 3.929 | 3.929 |
| Theme | #19 | 4.000 | 4.000 |
| Originality | #24 | 3.929 | 3.929 |
| Graphics | #26 | 4.071 | 4.071 |
| Overall | #39 | 3.469 | 3.469 |
| Fun | #59 | 3.071 | 3.071 |
| Controls | #76 | 2.857 | 2.857 |
| Accessibility | #97 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
The goal is to outrun a monster that is always in constant pursuit, at any moment you could meet your doom
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Discord Username(s)
Aisten
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Cool setting, cool mechanics (realistic steam engine behavior?), but ngl I tried so many times, best score was only 1592
The sound effects did so much for me. Like, genuinely kinda freaky at the end. An overall great experience in general, but maybe like a meter, a screen effect, or a window out the back to show easier how close the creature/impending doom is would really help the suspense and also lesson the abrupt nature of the death.
Great work! The game definitely felt intense! The death scene actually did freak me out for a second.
A few notes:
The opening was pretty confusing, because the UI makes it seem as if you can interact with things but you cannot. I thought there was a bug or something wrong with my laptop (I even swapped browsers) until I saw someone else's comment on it.
The mini game for the burst pipe felt nearly impossible, I think it needed to be slightly more forgiving.
I loved this game. I wish there was a window on the back wall, for a better indicator of when you are getting caught up to by the monster. Also I wish the burst pipe minigame was a bit quicker, as it seemed pretty hardcore to get very far along on the track! Overall I had a lot of fun and really dig the vibe, well done.
3D in web build can be tricky to get working, so congratulations on getting it working so well! Good sound effects for all the actions. The UI was clear and mostly easy to follow, but I did find it a bit distracting that I couldn’t pick up the wrench until a certain point. I think hiding the label until it can be picked up would be better. Great game for a first jam entry!
Great first game. We love the idea and the art!
Nice job!!
The environment you were able to build with this game is incredible, and I hope you get to expand you style to more games in the future. Wonderful job!
Love the atmosphere! Me dying actually made me jump a bit
There were some issues with the controls, but it was interesting.
Fun!
It could be clearer about the temperature gauge needing the scroll wheel, but I figured it out and enjoyed it.