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Psyceric

35
Posts
3
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8
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A member registered Jul 21, 2023 · View creator page →

Creator of

Recent community posts

Yes me and Oakie did the assets for the jam and all the models I made during the period. She did all the pixel art and slammed through it a ton! 

Thank you so much <3

TY! I realized this and was thinking of ways to make it smoother to speed up but the time crunch started hitting hard ;-; Might try to flesh out a better version of it, and address a couple pain points people were having. Oakie killed it with the characters :)
Thank you for playing!

I struggled for a long time to get into the hole in the wall early into the level

Cute little game, but the camera shake makes me nauseous.

Spooky game, don't know what the faire is upto but makes me nervous. Good job!

This is so cute, I like the rotoscope
a genuine quote from me while playing with the other dev's was "I don't know how they put a drug trip in my head"

That was an experience

Is this what it feels like to operate the flock cameras? Interesting 2nd person game, I dont like that the monster didnt eat me, is he friendly??? friend

Very interesting vibe, it made me feel unsettled - Good job!

I enjoy the cat, and how he fixes me. However I don't understand why the carbon monoxide is building up, and how to vent it even when the pipes are in the green.

This game was really fun, and I didn't expect the amount of complexity you could get out of these mechanics, Wonderful game - Only gripe is I wish there was some visual on informing the player about the 3 round rule for the lightning. wonderful job!

Fun little game, was confused by the health bars / objective but It was fun! Good job

This game was very unsettling in a good way, Wonderful Job!

This game was cute, I think the controls need to be a little easier to understand

I think the game is quaint, and takes a little getting used to! Good job 

I loved the theme of the game, and it is a really solid incremental game, Long live my dwarf friends <3

The environment you were able to build with this game is incredible, and I hope you get to expand you style to more games in the future. Wonderful job!

There is a careful balance I found right before you faceplant that lets me speed off, and its so fun trying to maintain that angle, I really liked playing this but wish we had more objectives or collectable to speed myself up while moving. Good job!

This game reminded me of days long past, and also the scroll to dodge mechanic was incredibly interesting to use. However, it also made me incredibly motion sick. A middle ground while using it could help the feeling, or minimizing the jumping of the camera, Over all nice job :thumbsup:

Unique, Definitely was better when I downloaded it, some massive lag spikes on browser but I had a similar experience when exporting with compatible. I liked the game, and we had some laughs while I was playing GJ!

I enjoyed the movement and controls for the game, offered a new way to play. I did have the issue where I couldn't figure out the way to actually do the deliveries, and felt a little lost in that sense. With some tuning I could see this being a fun game!

I lived in Boston for a while, and hearing this story with the setting was very fun, I wish you had a little more time to flesh out all the options. Additionally it took me longer than I'd like to admit to find the text speed option, Over all good job!

This game is adorable, I love how you implemented you Tiki mask companion, The art is phenomenal. Good job with the jam!

Crazy Game Jam Pull, had a good chuckle GJ!

Cute little game, Sometimes I was wishing there was a checkpoint or something mid way to cut down on running time, but other than that I liked it! good job

Adorable and fun! I think I got confused early on with my aim felt off while it rotated away. The code length increasing over time is an amazing touch. I do wish the ammo crates were closer to the center of the map, but I love my little hamster commando <3

Good Job!

The game plays quite nicely once you understand the core gameplay with respawning at the raven, and swapping between the two feels difficult to understand. Giving the player a pop-up about the mechanics of the game would help a ton, I love the art! Good job!

I like the vibes of this game, but had trouble while playing. Grabbing the basket stopping my movement in the direction of the basket was difficult to understand at first. I like how the sand comes into the map over time but got lost on where I was supposed to go following that. Thank you for making this, I had fun

This game is great, I really enjoyed playing it. I played it two times with my other devs and we really enjoyed it. Amazing job :)

This game is beautiful, I've been recommending it to the dev team I've been working with. Makes me so sad for the crew ;-;

I was looking forward to trying this game, I think you got good potential and a little scope management would do wonders, Good job!

Very cute game, I had some trouble with the controls early on but got it quickly. I think that the setting and vibe of the game are amazing and you two should be proud! The hacking section did scare me for a second XD

Absolutely loved this game, was seeing it on the work in progress during the jam and had to try it! You all should 100% expand this into a full game! Good job

I enjoyed the look of the game, I did end up having to rebind and had some trouble early on with the slide, and attack methods. Holding up to charge with the ranged attack took a bit of time to get used to. Over all I really enjoyed it!

Having issues with testing the game out, not sure how to interact with the game. Mouse moves on the screen with the cursor but after that there is not button to begin. Hope to see a patch soon to be able to play

Known Bugs :

Throwing a pylon sometimes causes it to fly away, out of bounds. (fly high, flylon)

After completing a puzzle, power being supplied to systems is not updated properly to carry on to the next puzzle, and needs to be updated by the player

You can plug both parts of a node (brother and sister) into each other. This is ultimately harmless but throws an error.

If a cable node or pylon is thrown on top of a system or generator, you can not interact with left click on that cable node or pylon to get it off of the system or generator

if you spam pickup and put down on a pair of pylons in a corner of the map, you can clip one of the pylons out of the map.

if you throw a destructible item on Robi's head, he can no longer pick up items.

Only the left two systems supply a puzzle to the player (this causes the game to crash at puzzle 9)

The "Puzzle Start" text box is activated twice on completing a puzzle instead of just once.