Known Bugs :
Throwing a pylon sometimes causes it to fly away, out of bounds. (fly high, flylon)
After completing a puzzle, power being supplied to systems is not updated properly to carry on to the next puzzle, and needs to be updated by the player
You can plug both parts of a node (brother and sister) into each other. This is ultimately harmless but throws an error.
If a cable node or pylon is thrown on top of a system or generator, you can not interact with left click on that cable node or pylon to get it off of the system or generator
if you spam pickup and put down on a pair of pylons in a corner of the map, you can clip one of the pylons out of the map.
if you throw a destructible item on Robi's head, he can no longer pick up items.
Only the left two systems supply a puzzle to the player (this causes the game to crash at puzzle 9)
The "Puzzle Start" text box is activated twice on completing a puzzle instead of just once.