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(1 edit)

Impressive scope with the abilities and items. I think I would have found it faster to grasp if the spoken lines were in a bubble near the speaker, or if the line appearing in the window had an effect to grab my attention. Was enjoying things until I ran into a hallway that leads to a poison room–but since you can’t turn around without killing the Princess, you are doomed. I guess that fits the theme, but it doesn’t make me want to play again. Maybe I should have used clairvoyance more?

yeah, clairvoyance was added specifically so the player can guaranteed avoid getting into that situation.