The dungeon is generated with simple room placement, an example is here https://slsdo.github.io/procedural-dungeon/ under random room placement. What is WFC?
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Like the idea, i’ve been trying to think how to do a tower offence game in an interesting way for a while but you did it. I did find the interface confusing notably it took me a while to figure out how to put down my units and command them. I also found the units got stuck on the water alot and chose to stand next to the towers instead of hitting them half the time. If it wasn’t for that i could spend a fair bit of time in the game
Good job making a clean 3d game in such a short time. The art and sound design are both very good. Would like to note a few things:
- took me a bit to figure out to use the mouse to shoot as i could do the menu with the mouse
- In the settings menu i couldn’t figure out how to scroll down to see the controlls
- For the future there is lag the first time a particle is used(in this case killing something) you need to have the game precompile the particle shader
- the hurtboxes felt very inconsistant but that could just me being bad at aiming
Don’t let the comments above fool you, i did like it which is why i’ve done a bit more of an indepth comment than normal
Thank you for playing, For the potions you have to use them on yourself, my guess is you targeted somewhere else, I absolutely should have made it so they had to be targeted on self but had it as somewhere else as initially had plans for the princess to have some kind of magic but didn’t have the time.
Very nice graphics
Attempt 1: Managed to have the mouse disconnect from the game so i could only move so much then clicked fullscreen and lost the ability to walk.
Attempt 2: Would have been nice to have been given some reason to continue feeding the machine. Lost motivation to continue after 3 of the machines and became tedious imo.




