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The Midnight Lord's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #22 | 4.118 | 4.118 |
| Theme | #44 | 3.706 | 3.706 |
| Audio | #47 | 3.294 | 3.294 |
| Overall | #68 | 3.059 | 3.059 |
| Accessibility | #84 | 2.588 | 2.588 |
| Originality | #91 | 3.176 | 3.176 |
| Fun | #103 | 2.471 | 2.471 |
| Controls | #131 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
You have to stop an evil force from waking up and bringing destruction
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
great visuals - really dig that 1-bit style. good level design, too - every single room felt like a clever challenge! very, very hard though - i feel like some kind of leniency towards the player, like some iframes when hit, would’ve gone a long way. still - great work, had a lot of fun :)
PS: killer theme!
Loved the art style in this, and the sound and music all worked really well too.
Much nostalgia was enjoyed.
Great work as a solo dev in the time frame!
Tim
LOVE the art style!
The art, music and presentation are very good. Maybe the monsters are a bit to hard to fight, at least some of them
Solid art, cool sound!
But, my hit box is way too small! I'm also not reading whether I'm contacting the bosses with my sword very well. Could use some play testing and tuning.
the graphics reminds me a lot of a game called minit! really beautiful graphics
Love the 1-bit graphics Gives me strong original zelda vibes, unfortunately the controls are also as awkward. really struggled to position and tell the range on my attack
good job
The clunky 4 direction movement was intentional, to match the classic zelda, i also struggled with the attack range but didn't have enough time to make it feel good haha