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Godot Version
4.6
Theme Interpretation
Referencing the "Immortal Snail" meme and the imminent doom that it will eventually bring to its vicitm.
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
JoonTheGoon
GWJ Participation Level
1
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
This was amazing! The simple controls, satisfying player feedback, upgrades, and graphics made this a really enjoyable game. I've got a lot to learn from games like these. Thank you for sharing, well done all!
Damn, this looks so good! Love the idea and the implementation felt really strong. Nice work all!
I will say i have a mouse wheel that can be 'unlocked' and will just spin for a ridiculously long time, so it did trivialise it slightly on one run :P But that's not your fault. It's just like someone using the TURBO button on a bootleg controller all over again.
This is great and I love the take on the immortal snail! The combo window felt pretty unforgiving, but it made it super satisfying when you got a long combo going. The companions were super cute. I went all in on spittlebugs and was able to get down to 2037!
Love the game, love your interpretation! Thanks for submitting!
Absolute Sninema. I loved how the "impending doom" wasn't directed toward the player but toward another entity. Controls were unconventional but also so incredibly creative. I successfully avenged my snail wife with around 7000 points. Visuals and soundtrack were amazing! Great job!
I thought they'd at least make it through the wedding! Very fun. I didn't like the mouse wheel bit so much, but it fit well with the jam and as an jam experiment, I'm totally ok with it. Beautiful art, fun progression system. Would like to see an endless mode or some sort of difficulty scaling so he could run faster and I could get more upgrades >.<
Nice job!
took me a moment to get a hang of it! its very short which is honestly a strength!
Wow, what a beautiful game. My mouse has hyperscroll which enabled me to beat it in time 10 (with only 19 leaves). On "regular" scroll I got 4257!
Also so impressed by how cohesive the art was from 3 different artists! You work well together :)
I now know how determined the snail would have to be in the ‘you get a million dollars, but you are pursued by a murderous snail forever’, hypothetical, and that is some serious commitment on the part of the snail.
Really enjoyed the changing environments, the art, and sound use throughout.
Loved the animatic cutscene and narrative elements at the start. Fully hooked me, and made me totally on board with whatever snail based war crimes were to follow in the cause of revenge and justice.
Upgrades were fun and unique too.
Great job from all involved!
Tim
The feeling you get when reaching a 10x is incredibly satisfying. All the little details really come together, great submission.
Had a blast with this one, really unique and fun! The art is extremely good and I absolutely love the little critters!
Sometimes the combo meter gets mixed with the background, but I didn't feel like this was much of an issue
Really nice game!
Had some trouble understanding how to combo at first, but very fun once I figured that out! 10/10 would avenge my snife (snail wife) again
A bit hard to get used to but combos are pretty satisfying!
The combo mechanic is super satisfying, the timing is very tight! Cool vibes.
Certainly an original entry, i did find it very difficult to understand the time for combos though
Very cool game, managed to get a nice combo and finish in 92 seconds! Very fun concept, and great implementation. Very solid entry, good job!
This game was a lot of fun. Very addicting. The combo mechanic was pretty challening to get right, but I feel like that's what made it so fun! I also really loved the artwork and music.