Very unique game, the computer hints were useful. The window setting one was good, love how the space opened up. Many aspects felt very uncomfortable which really works with the theme of the jam. Unfortunately I wasn't able to find all of them. Great submission!
LeaningWizardTower
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The art is great, especially the backgrounds. The controls are a bold choice, I wish the game had a tutorial. The wall of text wasn't great to read. But once I got the hang of them it was very interesting although I think the bars go down just a touch too fast. But great interpretation of the theme.
Great job, love the art style especially the monster. Really captures the theme of the jam. The sounds of the monsters getting closer was tense and having to sacrifice time to kill them really added to the tension.
I used the Linux build, a minor bug I noticed is that some of the walls had a different multicolored texture, usually corner pieces.
I liked the first section, a good take on these kinds of platformers. I stopped playing after the first checkpoint where it was multiple sets of three platforms to jump to with only one having a collision box. It's fun baiting out traps in these kinds of games but random chance deaths after a really precise platforming section was too frustrating for me. The music and visuals were good, especially the skybox.
The art is cute, the color palette is great. I like the song, I wish it had been a bit longer before it looped. The puzzles are classic but the hit boxes could have been just a touch smaller to prevent accidental button presses. Getting inspiration from games you like is a good way to learn, next time try to change them a bit more and see what twists you can come up with.
Also you should put the controls in the description.
I really like the art style, that's a pretty sick rolling animation. I like the combat system and not knowing what the potions do is fun and chaotic. I had some UI issues, with buttons appearing off screen and the buy potion menu being so large I couldn't read everything. I'd be interested in seeing the finished version of this game.
The base idea of the game is good, having a game where you don't trust the shopkeepers can lead to some interesting things. This just feels like a very early version of a game, I was hoping the devil shopkeepers would either attack me or sell cursed items to fit with the jams theme better. I wish the end room had something in it.

