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LeaningWizardTower

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A member registered May 16, 2026 · View creator page →

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Very unique game, the computer hints were useful. The window setting one was good, love how the space opened up. Many aspects felt very uncomfortable which really works with the theme of the jam. Unfortunately I wasn't able to find all of them. Great submission!

The art is great, especially the backgrounds. The controls are a bold choice, I wish the game had a tutorial. The wall of text wasn't great to read. But once I got the hang of them it was very interesting although I think the bars go down just a touch too fast. But great interpretation of the theme.

The movement was clean and intuitive, feels very polished for a game jam. The paw icon for interacting is an adorable touch. Played it a couple times because it felt so good navigating the map and throwing them into the bunker.

Very relatable interpretation of the theme. The jumpscare was good, not what I was expecting.

I really like the control system and the design of the base. The monster was neat and trying to figure out where it went while navigating the robot was tense. Unfortunately I didn't make it to the end as I didn't understand what to do in the room with four buttons around a center disk.

Great job, love the art style especially the monster. Really captures the theme of the jam. The sounds of the monsters getting closer was tense and having to sacrifice time to kill them really added to the tension.

I used the Linux build, a minor bug I noticed is that some of the walls had a different multicolored texture, usually corner pieces.

Cute little game, fits the theme well. I think Oscar telegraphing his attacks a little could help with the difficulty. 

Really liked the art style. A minor bug I noticed is that after opening the notebook in combat the music seems to start playing twice.

Great concept, the music is great and really fits the theme. The instructions were a little difficult to read but otherwise a fun and unique game.

The feeling you get when reaching a 10x is incredibly satisfying. All the little details really come together, great submission. 

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A fun chaos management game, how to keep the bar from draining could have been explained a little better but otherwise well done. 

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Like you've commented the theme could have been implemented better but I get what you were going for with the factory running out of power. But I think it could have been losing power a bit faster so it would feel more imminent. 

Really like the concept of the fuse trailing behind you, feel like more could be explored with it.  The enemy's became damage sponges pretty quickly. Would love to see what this could be with more time spent on it.

Great backgrounds and gravity switching is always fun. Love the sound effect of the core before it switches gravity. Minor bug but when you hit reset the charge doesn't reset back to 100. 

A little confusing a first, but fun once I figured it out. The character only had a black bar above their head, if that was a health bar it glitched for me.  

I was surprised there was a win state. Cute little game, wish I could shoot in multiple directions.

Simply beautiful 

Thank you, it's great hearing that it will stick with you.

Not harsh at all, I love hearing what people thought of the game. It did need a bit more feedback and polish, thanks for sticking through to the end, I'm thrilled that you liked the cutscence and called the game art. It's wonderful to hear that.

Playing on your phone is probably why you got 8/20. Some of the modifications/tells were pretty subtle even on a larger screen. Glad you liked the cutscence, and thanks for the bug report.

Thanks for playing and the comment. Agreed it could have used a bit more feedback throughout. I'm glad we were able to capture the awful feeling of what AI is doing to us and have it shine through. "Fear of what it might not be" is a great way to describe it. 

Thank you, nice job getting a perfect score. A clone brush was very helpful in mimicking the way AI artifacts. It definitely could have used some more feedback.

Thank you. We considered adding more famous pieces but decided against it due to the limited scope of the project, we thought people would either be too suspicious of them or notice something wrong right away. But in a more fleshed out version a couple would have been nice. 

I hate that feeling as well, and knowing we'll never be able to go back to a time before it is awful. Thanks for the review, I agree that it's missing some kind of progress indicator and deeper feedback. I'm glad you liked the cutscene.

Thank you for playing it more than once. Agreed it definitely needed a counter.

An adorable game, the ending screens are great. 

I really liked the visuals, the character designs are great and it has a satisfying gameplay loop. I found the connection to the theme of the jam a little lacking.

Love the character design and the rest of the visuals. Like dippers994 commented, doing something while waiting would be nice, maybe talking with the characters to gauge if you can trust them. I think a longer version of this game with more features would be very interesting.

Feels very in line with the theme of this jam. Working through who was telling the truth or lying makes for an interesting  puzzle game. 

I couldn't click the button at the end of the game.

I liked the first section, a good take on these kinds of platformers. I stopped playing after the first checkpoint where it was multiple sets of three platforms to jump to  with only one having a collision box. It's fun baiting out traps in these kinds of games but random chance deaths after a really precise platforming section was too frustrating for me. The music and visuals were good, especially the skybox.

The art is cute, the color palette is great. I like the song, I wish it had been a bit longer before it looped. The puzzles are classic but the hit boxes could have been just a touch smaller to prevent accidental button presses. Getting inspiration from games you like is a good way to learn, next time try to change them a bit more and see what twists you can come up with.

Also you should put the controls in the description. 

I really like the art style, that's a pretty sick rolling animation. I like the combat system and not knowing what the potions do is fun and chaotic. I had some UI issues, with buttons appearing off screen and the buy potion menu being so large I couldn't read everything. I'd be interested in seeing the finished version of this game.

The base idea of the game is good, having a game where you don't trust the shopkeepers can lead to some interesting things. This just feels like a very early version of a game, I was hoping the devil shopkeepers would either attack me or sell cursed items to fit with the jams theme better. I wish the end room had something in it. 

Short and cute. I like the premise and the interactions. The controls are a little clunky and on the victory screen the text goes off screen. I also wish it was harder to tell if some people were alive or dead. Love the two endings I got.

Cute game, love the art. The sudden scream is great. Minor bug I got a few time. The NPC's first line would display but subsequent lines just read "Test" dying and trying again fixed it.