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How does the game fit the theme?
You can't trust your opponent for not pressing the button. If you don't press you both win. If any of you press the button, the person wins....
What code and assets did you not make from scratch during the jam (if any)?
We used photobashing on almost every asset. We just photoshopped and edited all assets. No AI
How many people worked on the game?3
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Comments
The game design, art, and mechanics turned out really well. The art style and sound design used to build the atmosphere are awesome. I love it. My only critique is that it would be great to have visual feedback so I could anticipate when the opponent is about to press the button. Great job, congrats!
Great atmosphere and concept! Loved it
Damn you really managed to create an uncanny ambiance for your game, loved it, great job on your game !
Really loved the unsettling vibe and the character art, super memorable! It gets a bit quiet while waiting though, so adding some small interactions—like talking to NPCs to figure out if they’re trustworthy—would keep the momentum going. Fantastic concept for the jam!
Love the character design and the rest of the visuals. Like dippers994 commented, doing something while waiting would be nice, maybe talking with the characters to gauge if you can trust them. I think a longer version of this game with more features would be very interesting.
The visuals are deliciously terrifying! I loved how much I hated looking at everyone. Tried giving the nervous guy some wine and he hit the button immediately :(
I would like a little bit more to do while I wait.