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Mega 64

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A member registered Jun 07, 2020 · View creator page →

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Thank you very much!

Glad you could relate ;)

Thank you!

I'm getting into sound design actually. I did want to focus more on modeling and rigging for this jam though. But I definitely want to get those things in after the jam!

Thank you for playing!

Thank you! :)

The combo mechanic is super satisfying, the timing is very tight! Cool vibes.

Mouse wheel was used awesomely here. Very entertaining hehe.

I did warn!

Thank you very much!

Thank you! She just wants to sleep, man.

Really funny approach! The game mechanic itself is really fun, but I wish there was a way to remove already-placed blocks, or at least, make it so that blocks move a little slower. Sensitivity of the arrow keys feels way too high, and it feels very "buttery" right now.

In any case, I laughed out loud when I realized what the game was about, so congrats and thank you!!

My favorite one so far, probably. Immaculate vibes. Simple and flawless. Congratulations!

Really fun. I kept dying because I kept getting distracted by Friend's dialogue, it's really funny. I would tune the difficulty down a bit.

I see your Super Mario World layouts, I SEE them. Which is funny because I ended up playing this like a Sonic game (very complimentary).

HAHAHA this one is awesome, congratulations! Endless runners are some of my favorite type of games to see done in these things.

LOVED the music and SFX btw.

Very fun. The hammer does feel better than the gun, which is a bit odd?

The colored roofs made it a bit more difficult to read when a building was empty, and the GUI at the top covers some of the buildings and makes it more difficult to see them too.

Other than those two things, the graphics were really nice and I loved the SFX work. 

Awesome entry! The atmosphere was excellent. I do wish movement was a bit faster; even with the dash, the final path back to the surface felt like it was beginning to drag a little.

The art is really good, the music feels very cozy. I just wish there was a way to check which book is which, otherwise it feels far to difficult.

Still a pretty sweet submission!

Pretty good prose. I'm pretty impressed you managed to create this in just 9 days. I'm curious how you handled the "states" of the different days and ensuring that everything was where it was meant to be and the events triggered correctly one after another.

Hey this game is pretty cute, surely it'll end up having a pretty sad and touching story about life and the experiences we hav-

Oh.

(1 edit)

I'm just repeating what others are saying, but whatever. This is extraordinarily polished and fun for a jam game. The type of game that instantly catches everyone's attention in one of these, and rightfully so. Congratulations!

PD: Auto drill is insanely OP.

I'm sorry (because it scared you) but I'm flattered (because it scared you). Thank you!

Thank you! I really enjoyed placing her in that place in particular xD

You're right about the bug. It happens if you do NOT pause the videogame AND bring the console down to look at the room. I just submitted a ticket so that I can fix it, since it kinda breaks the enemy spawn mechanic. Thanks for reporting it!

Thank you for the kind words!!

DUUUUUUUUUUDE THIS IMAGE IS AWESOME HAHAHAHAHAHAHAHAHA, THANK YOU SO MUCHHHHHHHH

Do you mean you automatically won??? I thought I patched that... If so, I really encourage you to try and beat it normally this time. The final cutscene feels a lot funnier that way I believe.

Thank you so much!

Other people have told me similar stuff, I'm beginning to think there's a weird bug or something. Do you have a clip of it happening? What inputs are you pressing, if any?

It looks great, love the aesthetic. I love the transition between the main menu and the main game. The AI of the enemy is a bit weird, felt too easy.

I do agree that we should charge the rich!!

Very satisfying to get the cat to max speed. Loved how it ends up flying in the end haha.

The aesthetic was fantastic! The Earthbound vibe with the rendered 3D graphics gives it a very distinctive vibe.

I would've appreciated a minimap or something, because the camera is so zoomed in on the character that it's very difficult to see where you are and recognize rooms you've previously been in.

Overall, a metroidvania is something very hard to make for a game jam, so don't sweat it. Keep it up!

Nice idea and very cozy sound design. How did you make the little notes that play when energy hits a block?

I wish the puzzles were a bit harder. Other than that, the idea is great, I would love to see a fully-fledged game come out of this!

Fire concept. Unsure whether the physics are a bit off or I just suck at pinball.

You have to charge for about one minute.

I debated with myself a lot whether or not I should have something to let the player know how much longer they must charge. I ended up deciding not to to give it a more anxious feeling, not knowing how longer you have to resist. But people seem to be getting confused by it. It is what it is, lesson learnt!

Pretty cool and well executed. I'd make an even simpler tree next time, just for the gameplay loop to be quicker.

Amazing artstyle, and the controls feel great too. Really talented stuff, congrats!

Well, that ending was eerie. Loved it, as well as all the scripted events and dialogues.

Level 5 does need a review, the next levels were extremely easy after that (even though it's the one I had the most fun with!). Speaking of, I also had that bug. Setting refresh rate to 60 made it work.

Best I could get was 150 before I rage quit. Lovely concept, super simple, effective and original. I would've changed a bit the RNG logic with the generated "bubbles". Some runs are super easy because you get a really good chain, and others are straight up impossible. A way to discard bubbles would also be cool and would add one more thing to look out for, which would increase the anxiety, which I feel is the intention :)

Great job!

It's meant to be the orange dot in the middle of your ship. It's typical for these sorts of games, but I did not explain it in-game at all, so I can't blame you. Thanks for the feedback!!

I thought it gave more "ambiance" that way, and since you could indeed spam 1 if it felt too slow, I felt it was fine. Another idea I had was giving it a fade-in and fade-out effect to the whole text; that would've given it the ambiance I looked for and made it faster... But, I ran out of time. Glad you liked it anyway :)