Thank you very much!
Mega 64
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Really funny approach! The game mechanic itself is really fun, but I wish there was a way to remove already-placed blocks, or at least, make it so that blocks move a little slower. Sensitivity of the arrow keys feels way too high, and it feels very "buttery" right now.
In any case, I laughed out loud when I realized what the game was about, so congrats and thank you!!
Thank you! I really enjoyed placing her in that place in particular xD
You're right about the bug. It happens if you do NOT pause the videogame AND bring the console down to look at the room. I just submitted a ticket so that I can fix it, since it kinda breaks the enemy spawn mechanic. Thanks for reporting it!
You have to charge for about one minute.
I debated with myself a lot whether or not I should have something to let the player know how much longer they must charge. I ended up deciding not to to give it a more anxious feeling, not knowing how longer you have to resist. But people seem to be getting confused by it. It is what it is, lesson learnt!
Best I could get was 150 before I rage quit. Lovely concept, super simple, effective and original. I would've changed a bit the RNG logic with the generated "bubbles". Some runs are super easy because you get a really good chain, and others are straight up impossible. A way to discard bubbles would also be cool and would add one more thing to look out for, which would increase the anxiety, which I feel is the intention :)
Great job!
I thought it gave more "ambiance" that way, and since you could indeed spam 1 if it felt too slow, I felt it was fine. Another idea I had was giving it a fade-in and fade-out effect to the whole text; that would've given it the ambiance I looked for and made it faster... But, I ran out of time. Glad you liked it anyway :)




