Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Gnome HomeView game page

Place plants and help your gnome friends grow their new home in this minimalist cozy gardening game.
Submitted by Chippper, Thallos, GrumpyOldPotato — 1 hour, 26 minutes before the deadline
Add to collection

Play game

Gnome Home's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#104.2974.297
Accessibility#103.5953.595
Theme#114.3244.324
Overall#183.6643.664
Audio#223.6223.622
Originality#433.5683.568
Controls#523.3243.324
Fun#662.9192.919

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4 stable

Wildcards Used
One Hand - The entire game can be played with just a mouse. Feeling Chemistry - Planting a certain combination of plants causes the tree to grow.

Game Description
A cozy planting game about gnomes trying to grow their home.

How does your game tie into the theme?
This game uses the theme of "Growing" in that you plant and grow different combinations of plants to help gnomes grow their new home.

Source(s)
N/A

Discord Username(s)
chippercompatriot, thallos, Croaking Frog

Participation Level (GWJ Only)
5, 5, 3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Very nice and original entry, the art is also really cute, especially the little gnomes.

Submitted (1 edit)

lovely little game! the art style is very cute. I like the plant sounds when plating or poking around. stealing hats is really funny, especially when spammed as the poor little guy’s hat goes wild. I kept accidentally holding the mouse button when picking up seeds, which caused them to be immediately planted, so I think the controls could use some improvement. there’s not much gameplay, but what’s there is quite enjoyable and satisfying — sweet entry!

Submitted (1 edit)

OMG, such a good-looking game, it’s so cute, and satisfying to grow the plants. The sounds are great, the game feels quite complete! I’m not sure what’s the “end game” but it was fun! I enjoyed building my gnhome

Submitted(+1)

I am the great hat thief!

Developer(+1)

Haha, I am glad we hit the right fantasy for you

Submitted

Very cute cozy game. I love the art style, it looks great and fits the cozy vibe. I like the mechanics of growing the different plants, but I wish there was a bit more depth or strategy to the gameplay. Fun game, great work!

Developer

Thank you for playing and the feedback! Totally agree with you on needing more for a full game.

Submitted

Great entry! Amazing art style and fun growing mechanic. I think some kind of shop with upgrades/new seeds etc that you could buy for harvested plants would add more fun. Anyway i really enjoyed it!

Developer

Thank you for playing, and I totally agree with the shop idea! We originally wanted to do that and you could find on the other side of the stump but it was part of the scope that got cut

Submitted

I like the art and the combination of 2D and 3D, although I would like the 3D background to be more lively.

I think I didn't play as intended, because I just held down the mouse button and slice the orbs, sometimes stopping to knock off the hats. So the gnomes house looked a bit chaotic in the end.

Developer

Thank you for playing and the feedback! We have been talking about what to do with the 3D background to make it more lively, but also not distract from the center stage.

Honestly we didn’t want a prescribed way to play. Towards the end that was how I was playing because it was the best way to watch edge case bugs :)

Submitted

Fun clicky game.  Relaxing with nice art.  I see in the comments you want to keep working on it and I think that's a good idea.  This could go quite a bit further.  Nice work!

Developer(+1)

Thank you for playing and the feedback! Hoping to catch some of the low hanging fruit at the end of the rating period then potentially plan out some bigger features for the future. This has been a lot of fun to work on.

Submitted

Charming game. Loved that you could knock the hats off gnomes' heads lol. Liked the 2D+3D combo! I didn't really know what I was doing so I ended up just placing plants and clicking stuff, and that was pretty fun. The tree at the center somehow started growing after I almost killed it in my first run! But it quickly got lost as it was obscured by all the other plants.

Submitted

Once you build a sufficiently sized garden a genre-shift occurs and you are now conducting a plant orchestra. Very good. Panning the camera with RMB would have been nice. I had fun and really liked the visuals.

Developer

Thank you for the review! That is exactly what we wanted to happen, to make music with the plants. Updating camera controls is on the list for a post Jam update.

Submitted

The art is superb! It was delightful to watch the plants and mushrooms grow. I like the idea of plants organizing themselves into groups and conglomerations. While concentrated on gardening, I didn’t notice if gnomes were doing something or just rambling around, but it was intriguing to watch them nonetheless.

Developer(+1)

Thank you for the comments! The gnomes are actually necessary to have the plants progress to the next stage, but it is unclear and there isn’t a visual effect that that happens right now. They just walk over to plants that are “ready”. Hoping to add that in an update as we had a lot of fun with this project and want to continue it post Jam.

Submitted

Love the concept, and the game art is amazing !! Well done ! :)

Developer

Thank you for the kind words!

Submitted (1 edit)

Really lovely. I'm not sure what happened, but one of my plants just stopped producing seeds, so I couldn't grow any more of that type. I liked the musical plants :)

I think middle mouse button or right click and drag to rotate camera would be a good feature as well

Developer(+1)

Thank you for the feedback! In play testing we noticed that if you don’t evenly plant all the plants the odds of getting a seed from the plant that doesn’t have a lot goes down dramatically and didn’t have a chance to address it. We were thinking of giving alternative ways to get seeds, or just have every seed have a 3rd of a chance to produce any of the plants vs just produce seeds of themselves. 

You aren’t the only one who has mentioned supporting more camera control with the mouse. I’ll be investigating for post Jam!

Submitted

Cute game! The 2D/3D was very impressive. I wish I got to plant more!

Developer

Thank you! I’ll make sure the artist hears. Would you mind elaborating on what you meant by plant more? Was the game too short, or did you want more variety, or something else?

Submitted

I wish it went on a little longer.  It ended before I got to cover the stump with plants. I guess it ends when you get the last version of each plant? I had placed all my plants very close together so my stump was looking empty at the end.

Developer

I see, thank you for the feedback! It does trigger the end state easily, though you do have the option of clicking the gnome hat to go back down and continue playing. I can understand that isn’t super clear though, and kind of takes you out of planting

Submitted

Cool aesthetic - reminds me of Don't Starve, but cozy :). Mixing of 3D and 2D looks great, I can already see how the game can be expanded to become a relaxing city (or, rather, stump?) builder. My only complain is that there is a little to no delay between picking up a seed, and planting it

Developer

Thank you for playing and the great feedback! I actually noticed what you are seeing about the seed in play testing and forgot to write it down to address so thank you for bringing it up!

Submitted

Really nice art, nice sounds, nice concept too!

Developer(+1)

Thank you for the kind words!

Submitted

Excellent work! Loved the art, music, well themed. The only things I wanted where the sounds to be more musical and right click pan-drag. But that’s really it, I really needed something this chill after a terrible day at work.

Developer

Thank you for the kind words and saying what you felt was missing. Our goal with the plant sounds at least was it to feel like you were making music as you clicked or the gnomes interacted and I think we need to do a bit more to really hit that. Or were you talking more about the background sounds? 
For the camera pan-dragging was that because you wanted to see more of the forest away from the stump? Or would you want to be able to zoom in to parts and then pan around?

Submitted

RE Plant sounds: I just played it again to make sure I was remembering correctly, at time they felt musical, but as you build up, there would be a double noises (I think my mouse is starting to die and miss click, but still) so having to small an interval between the notes didn’t sound good.

RE right click: I just meant instead of the buttons or Q/E, right clicking to orbit like a turn table.

And in replaying was reminded of another thought I had, I wonder if there’s a way to get the sprites to better transition. Since the player can orbit, you can have a large object initially obscuring a smaller one until enough rotation has happened that the smaller one is now in front. I’m wondering if using proximity fade in the shader could let them smoothing blend into each other. This is just my tech art brain over scrutinizing so feel free to ignore me.

Developer

Thank you so much for going back to play and giving detailed feedback! And I totally agree about the sprites being a little strange as they overtake each other. I will look into a proximity fade billboard shader!

Submitted

I loved the idea of a mini ecosystem involving magical creatures.

At first I didn't understand the decision between mixing 3D and 2D, but I think it worked well to rotate the camera and be able to see all the spaces in the scene.

In a full version, I would love to have plants with synergy between them, encouraging the player to mix them in creative ways.

I found the sound of the rain a little out of place, it didn't bother me, but perhaps a forest sound (just leaves, wind and small animals) would fit better.

Congratulations on the entry, I really liked it!

Edit: I wish I could post a screenshot of my gnomes home here, but seems like itch blocks it ☹

Developer(+1)

Thank you for the detailed comments! We went back and forth on the 2d/3d things and honestly our artist made everything in 2d and then started making things in 3d 😆. Not completely efficient but was nice to be able to see what we liked and didn’t about the differences.
I agree we need more player choices and mixing plants is  one. We thought about making new species, or having different combinations attract different wildlife that could visit and the gnomes could interact with. This is our first idea that really feels very extensible and scope kept getting thought about and then needing to be cut.

For the screenshot I noticed Itch has a mb limit to what you can upload. I think it might be 3mb, maybe you can post a lower resolution image?

Submitted (1 edit)

Amazing!! Very chill and charming. The only feedback is that I wanted to collect more orbs before start to planting or like one mouse button to collect and other to plant. Just something to give the player more control on what to do.

Developer

Thank you for the comments! Totally agree there needs to be more player choices. We want to make an update that will give more options after the Jam.

Submitted (1 edit)

Super chill vibes, I kept killing my little tree in the middle though which made me slightly sad idk if I was just spamming plants too much or something. Overall though I really liked it :)

Developer

Thank you for the comments! Would you mind explaining what you mean by killing the tree? That shouldn’t be possible…There is a stage where it could get visually lost because it is small, but I am curious what you experienced.

Submitted

Maybe thats what happened, it went from pine cone looking sprout to what looked like nothing.

Developer(+1)

Yeah, the artist and I were talking about that being potentially confusing. The pinecone is the most clear, and then it gets less so. We need to think through that better and probably lean away from realism and more into clarity. Thank you again for your comments!

Viewing comments 28 to 9 of 28 · Next page · Last page