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Really great work. It’s fun to see you move away from puzzle / strategy and into something more action based. UI and loading screens are really well done and the crafting mechanics are great. I wasn’t at all ready for one of the trees to start moving lol.

Would have loved the camera to be slightly more zoomed out and maybe the dash recharge indicator to be somewhere near the cursor. Maybe spin the dark circle around the cursor for attack recharge, and spin the white for dash.

(1 edit)

Hi LGWV, thanks for the review,

I'm glad you had fun, when I started developing the tree enemy, I somehow confused last month's wildcard (mimic) with this one, but yes, the idea is to go unnoticed... until it's too late haha 😅

Thanks again 🙏


Edit: Btw, you mentioned some very good points, Ill definitely try to move the dash charges closer to the character!