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A jam submission

Breathe DeepView game page

Scan marine life while managing your limited air.
Submitted by trashmonger, sersaffron, mamu, Destrion (@destrion1300) — 58 minutes, 51 seconds before the deadline
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Breathe Deep's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.3204.320
Visuals#34.5204.520
Overall#44.1364.136
Audio#54.1604.160
Enjoyment#73.6803.680
Creativity#84.0004.000

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must hold your breath underwater

Did you make a majority of the art during the jam?

Yes

Did you make a majority of the sound/music during the jam?

Yes

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Comments

Submitted(+2)

Very neat game. The thing I liked about it most was the variety--both in the number of fish, but also in level design, including the different ways oxygen was sourced, and the different settings themselves.

Level 2 feels legitimately scary, partially because of the music but also because there is only one tiny oxygen source for exploring the whole area. It feels intense because every scan is somewhat slow and so you have to take it quite slow, often getting more oxygen after scanning a single fish. (Which does make it tedious, but I imagine that's the point?)

Level 3, on the other hand, feels more upbeat and joyous like its music suggests, as oxygen is plentiful and it is easier to navigate. There's also more clustered fish / kelp which makes scanning more fun as you can get multiple done with one scan.

I did find a number of points of confusion while playing.

  • It took me a while to figure out how to actually end level 1. Going to the location marker itself did nothing, while I couldn't seem to find my way into the tube. Eventually I managed to get myself off the ground far enough that I could actually get into the tube, but it wasn't obvious that that was where I was supposed to go. I think putting the location marker at the end of the tube rather than at the front would go a long way for clarity.
  • In level 2 I would sometimes see some kind of damage markers (?) appear, but I have no idea why. They always appeared when I was generally full on oxygen. My best guess is that it's cause I ran into the lionfish? But I'm not sure.
  • I couldn't find "Fish name" in level 3. I had read the itch.io description multiple times before I finally realized that by "Rock Coral" doesn't appear correctly in the progress menu" you really mean "Rock Coral appears as "Fish name" in the progress menu." I think saying that in the bug description would be very helpful. Part of the problem is that one of the rock corals in the level simply refused to scan at all, so I might have thought they were unscannable.
  • It's not clear what the "MAIN MISSION" button on the pause menu is supposed to do.

As a nitpick, I feel like making me breath manually while above the water in Level 3 didn't make sense. 

I think the core concept of forcing multitasking is always a fun one. I definitely did not get particularly good at the multitasking by the end of the game, and so it's always interesting just how hard it can be. I found I often mixed up left and right click... I would be trying to release the scanner but accidentally stop breathing, or be trying to stop breathing but accidentally release the scanner, etc etc. So it's interesting because I would argue the scanner button specifically does more as an additional point of confusion than as a particularly compelling player input on its own, which is kinda neat.

Overall, even if there are some rough edges, this is a very impressive entry for the jam. The sheer variety of content is enough to make it fun--simply exploring these different environments with different vibes is engaging. Great job!

Developer(+1)

Thanks for playing and commenting! Yeah, the "MAIN MISSION" button on the pause screen was supposed to be a tab header, but due to time we only wound up having two tabs -- that and "Quit to Title".

Submitted(+2)

Ah, the classic underwater vibes of “can’t tell if comfy or terrifying!” Amazing execution on all fronts here. Especially loved the first level’s music. Props to your whole team! I could definitely see this type of atmosphere lending itself to a longer game with some wicked environmental storytelling (though I’d have doubts that the manual breath mechanic would stay interesting).

Submitted(+2)

The entire time I played I was asking myself "how did they manage to pull this off in only 3 days?" because it exceeded my expectations gameplay and content-wise. Unfortunately, I couldn't swim into the open tunnel at the end of the mall level because of an invisible wall, so in case it was some kinda hitbox I went through the gap that takes you out of bounds to see if I could trigger it from the other side. And... I drowned because my player got stuck and couldn't move lol. That's mostly on me for intentionally going out of bounds though, obv

Submitted(+2)

dude somebody please call OSHA on this protagonist's company

Submitted(+2)

Truly impressive what you all were able to accomplish! I could see this being a full fledged game! There are a few times I got caught on the geometry, but that wasn't really an issue until the final level. The ambiance and the Arctic Eggs inspired graphics are perfect! The best submission I've played yet!

Submitted(+2)

I looove the ambience!