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MetroDecks Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #84 | 2.739 | 3.000 |
| Accessibility | #102 | 2.647 | 2.900 |
| Graphics | #109 | 2.830 | 3.100 |
| Controls | #113 | 2.647 | 2.900 |
| Overall | #119 | 2.673 | 2.929 |
| Originality | #119 | 2.830 | 3.100 |
| Audio | #121 | 2.373 | 2.600 |
| Theme | #132 | 2.647 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.0
Wildcards Used
One-Handed, There Be Dragons
Game Description
Wacky Citybuilder/Deckbuilder
How does your game tie into the theme?
The game is all about growing the city and your deck in tandem! It incentivizes careful and considerate growth in respect to the city's available space and needs.
Source(s)
N/A
Discord Username(s)
MetaSalmon, AlbinoIndian, Chester_Cheeki
Participation Level (GWJ Only)
1
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Comments
Dang, a deck building sim city? That's a pretty neat idea. I felt like there could be more card variety, and I wasn't sure if I was supposed to just focus of the level goal amount or all of the amounts. Music and art were solid. Having a camera button was a nice touch. Good work!
Loved having to use 10 cards in one turn to get the maximum windmills possible, great experience, although tile detection was a little bit weird when i moved the camera
3D is so tricky for web export, you did a great job!
I liked the subtle complexity of the gameplay!
this one clicked with me well, like the artstyle and it runs surprisingly well in browser for a 3d game