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Long way to Sunrise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #18 | 4.059 | 4.059 |
| Controls | #28 | 3.588 | 3.588 |
| Overall | #34 | 3.454 | 3.454 |
| Theme | #36 | 3.882 | 3.882 |
| Accessibility | #43 | 3.176 | 3.176 |
| Fun | #49 | 3.176 | 3.176 |
| Audio | #63 | 3.118 | 3.118 |
| Originality | #85 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
How does your game tie into the theme?
You need to collect water drops to continue growing.
Source(s)
N/A
Discord Username(s)
MadAnt
Participation Level (GWJ Only)
1
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Comments
It's fun! I thought I was on target a couple of times, but it wasn’t on the right part of the flower. I wonder if the hitbox to 'drink' the droplets should be a bit more visible on the sprite? Awesome work!
Thanks for the feedback! It's definitely a good idea to make the range of hitbox more obvious. But I doubt my skills in art are enough to make it look good.
Loved the atmosphere and graphics!
Looked really good! I wonder how you did the animation for the vine...
Thank you for playing! Just Line2D with some code to make few sections at the end moving freely and particles for spike and flowers.
Does missing delta also affect the speed of the water droplets? They’re so fast! Still a nice interpretation of the theme and a beautiful game.
As I saw on yesterday nickbdawg stream where he played at 144 Hz at the beginning, the speed was as intended. Apparently, I fell into my own trap by constantly testing the game, and unnoticed by myself improving in it. I should make it adjustable difficulty. Thank you for feedback!
Super fun game, it's a pretty simple premise, but the variety of enemies and ramping up of difficulty over time keeps things interesting and it's a nice challenge. I love the art style it looks great. I think I maybe had to cheat to beat the game, I turned my monitors refresh rate down to 50 cuz when I had it at 60 it felt like I needed to be absolutely perfect to win. Great work I had a lot of fun playing thru this!
I came up with this whole idea of losing the value of the drops as they fall to encourage the player to stay closer to the center of the screen, where you get enough water for few mistakes. The thing is, with a fixed value, you can just move along the bottom edge avoiding all obstacles. But it seems I made the falling speed too fast. Thanks for playing my game on stream!
I really liked the art. Nice work!
Wow this is your first gwj?
Great game with great aesthetics. The graphics are the best I have encountered yet
Thank you! I'm definitely not an artist and drawing is quite difficult for me. I am very glad that someone like it.
This is my second jam. I understood the level as the number of previous participations.
Really beautiful game, I liked the atmosphere a lot ! If possible I would have appreciated maybe a timer or something to compare my runs. Nonetheless, amazing job !
I definitely thought about a timer. In an early version, the camera speed increased the closer you were to the top of the screen. But I couldn't get it to be smooth. Now the speed is fixed and the camera stops only when there is a collision. So a collision counter would probably be more suitable here. In the end, I decided that it was unlikely that anyone would play the game several times. Thanks for playing!
I really enjoyed this! It was such a nice self contained scope, and really charming and well implemented. The hawk/bird made me worried it was going to mess with me a couple times. Over all really well polished!
Fantastic work! Great art and the animations feel so smooth :D
Beautifully executed! There was indeed a problem with having too little water droplets. I wonder what happens when you reach the end, if it goes from dark to a sunny canopy, but I read about the issue so it does seem a tad unbeatable at the moment. No worries!
By the way, if you reduce the refresh rate of the monitor to 60 Hz, the game should work as intended. You can even make the game easier by reducing the refresh rate even more. So, now my game has difficulty levels. :D
Game looks great! I did notice that sometimes the water droplets didn't increase the water meter, and sometimes even decreased it like they were an acorn.
Thanks for playing! It's weird, the drop loses its value over time, but I'm sure it can't be zero or even negative. I'll check it again more carefully.
And I found the reason, I forgot to use delta when calculating the value. It's a shame, this makes the game unstable.
It happens, glad you figured it out!