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A jam submission

RingwordsView game page

A Word-Based Dungeon Crawler
Submitted by gman003 — 13 hours, 47 minutes before the deadline
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Ringwords's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.5834.583
Gameplay#34.4174.417
Graphics#44.2504.250
Theme#44.5004.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who all worked on this game?
gman003

How does your game fit the theme of the jam?
You are a WIZARD who uses MAGIC RINGS.

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Comments

Submitted(+1)

Love the vector aesthetic, also reminded me a lot of laser light shows, this might just be me though but I felt like the color choices were a bit sharp, made my eyes hurt a bit. Though, that could just be me being very light sensitive.

Otherwise fun! I like the inclusion of lore, and the designs of the creatures! Very good!

Submitted(+1)

Really awesome game, mechanic is really cool and I love the vector art. Got screwed on my second by a fire sprite which required my words to start with ZA ... I made up 'zarch' and apparently that was a valid word lol but that was the only one I could think of. Really nice work!

Developer(+1)

The prefix selector does check that there's at least ten words you can make with that prefix, at least one of which fills up the whole word. Your options were "zack", "zaire", "zakah", "zakat", "zamia", "zany", "zarf", "zayin", and maybe "zacat" due to some weird character encoding issue with "zacatón", I haven't actually tested it. And if you had six letters to use, you'd also have "zaddik", "zaffer", "zander", "zanier", "zanies", "zanily", "zapped", and "zareba".

No, I don't know what most of those words mean, either. I used an existing public-domain word list. "List every word in the English language" was well out-of-scope for a two-week jam.

RNG is just mean like that sometimes. There were several times during playtesting when it would come up with exactly one word I could play, and if that wasn't enough to kill, I was just screwed. Such is the nature of roguelikes, I guess.

Thanks for playing, glad you liked it!

Submitted(+1)

This entire gameplay concept is just cool as heck.  Super engaging to play!  And I love the art you have, its charming.

Submitted(+1)

can't believe you're parsing svg for this, what a fucking madman, great job

Developer

It was a very barebones parser! Just over 150LOC. It only handles paths, no other shapes, and it can't handle any sort of curves. If you manage to extract the SVG you can even see where I left shapes or text in there, for layout purposes. It definitely saved time when it came to creating art, converting things by hand into draw commands took literal hours.