glad you liked it, thanks for playing!
Pelf
Creator of
Recent community posts
Thanks for playing! I originally made this game in Unity. After switching to Godot I tried remaking the 6dof movement but I kept having issues with jittery camera movement and rotations freezing randomly. You should check out my other game "The Loss of the SSV Avius" which is a newer attempt at a zero gravity FPS in godot... it's not 6dof but otherwise its very similar to this. Let me know what you think of it!
I originally wanted the enemies to have the abilities of their rings, but I wouldn't have had time to figure out how to make the bots actually jump lol so I just scrapped that idea. Not sure why you didn't die on the boss level, I checked the kill volume and it's plenty large enough. Maybe I should add a respawn button to the pause menu... Thanks for playing!
Edit: of course only a few minutes after posting this comment I figure out a way I could have made the bots jump around haha
yeah difficulty was something I had a harder time nailing down... the options menu has a difficulty setting at least. I found late into the jam that the close-quarters maps are much harder, mainly cause I did nearly all of my playtesting on Heights. Maybe swapping the boss level with Market or Compound would have been a better difficulty ramp. Good ideas for the ricochet & exploding bullets, I def want to add some more. Thanks for playing!














