Hi, I feel your thumbnail is not very engaging. I could not imagine what strike out would look like, or what that would be a type of game.
Then I started the game and was flashed by your menu, very cool animations and look and i thought wow, that might be really cool.
Gameplay seems fine at first, I like the indicator and bounce stuff which shows me where I would fly.
But I find to colors or sprites are not very well communicating what is going on. for example:
Later on there are red circles but they don`t hurt you, they only slow you down. maybe make them yellow? or green? to indikate that you only get slowed down.
Than even later on, there were some "super mario styled stars" and I thought cool, might be some upgrades... but they are enemy bullets^^
Also I imagine the "red enemys" which fly around, which "catch" you? are most of the time a good thing because you can launch yourself into them, and out of them again? so i would not classify them as really a enemy? therefor not red?
The Background and basic ingame graphic is ok, and I also think the weird "camera" effect or whatever exactly it is, looks cool. but I immediatly feelt nausiated like in some bad VR games with motion sickness.
Never thought that a 2d game could even do that ;)
Maybe you could add a slider or option to turn down or turn off that movement/camera effect?
Sound effects are ok. But your choice of music got repetetive very fast, I would strongly suggest to pick another music track, there is plenty free stuff on itch.io for example.
All of that sounds probably very negative, but I would just try to show you what I feld while playing and, where I think you could improve your game the most.