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Menu Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #1 | 4.006 | 4.222 |
| Audio | #1 | 4.322 | 4.556 |
| Visuals | #2 | 4.322 | 4.556 |
| Gameplay | #9 | 3.584 | 3.778 |
| How well does the game fit the themes? | #13 | 3.689 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 30 minutes, team of 3
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Comments
Just great quality. Everything is extremely well executed. For future expansions maybe the other slider values could get involved like jumping low to dodge a bullet below but to not hit the ceiling. Overall great game:)
Pretty cool! Audio and visuals are very much on point. Gameplay also super neat. Found the timing puzzle similar to Portal in many ways, which is always a good thing.
Ok, this game is really cool. With a lot of mechanics and fantastic ideas! And the voices are also an awesome addition!! But, in my opinion, the game has a pair of problems that makes it a little “less” fun:
Level lenght.- It´s better to make three levels with 3-4 puzzles that only one with 14-16 different puzzles. And, if you like that lenght, maybe a % level progression bar…
Pause system. I compare your game to “Press Alt F4 to jump”. In this game, the access to the options is only one click away. But in your game, the player need to go to “backspace” (ESC minimizes the screen, for me was not a solution), go to settings, then choose the option, then back and then resume… And a lot of times with every puzzle gets a lot of intermediate steps. You need to rethink the pause system to make it quicker and more intuitive.
Please, subtitles! ^^
Thank you for your feedback! I definitely don't agree on that first bit, I believe the single long level served the atmosphere and narrative better, however you make very good points with your second and third pieces.
Ummm, you´re right in the atmosphere and narrative!! I get your point of view. ^^