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NORUMPROD

14
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A member registered Feb 12, 2020 · View creator page →

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Very obviously someone trying out new stuff in Godot. Good thing the stuff you chose to try out is cool as hell. Please attempt to kill more locusts in a single strike than me.

Hell yeah

Looks sweet!!! I suck at milking...

This is totally my fault! I wanted to try to make the entire game have no “interact” prompt and kind of regret it.

Sweet visuals. Pretty fun although I'm bad at video games.

Wasn't feeling the gameplay at first but had a thought to open it on my phone and it was sweet.

This is an all-timer. I think this is the first time I've downloaded a game from a jam to keep.

Pretty cool! Audio and visuals are very much on point. Gameplay also super neat. Found the timing puzzle similar to Portal in many ways, which is always a good thing.

Really neat concept, would be cool to see more!

Love that the timer stops when time is frozen! The attention to detail is really good.

Pretty cool, but I feel like the core concept falls flat in this instance. You slow down time when you stop, but you also can't dodge bullets when you're stopped, so then there's no point to ever stopping. Other than that, the combat is pretty nice, and the visuals were also.

No caps for the other upgrades! I only made a cap for spawn delay to stop the game from crashing, haha.

Pretty cool! Glad to see the platformer I've heard so much about is done. Some notes: 

- Controls don't feel right, which can probably be fixed by changing restart to the r key so it is next to time stop.

- Pushing might need to be a little stronger, I really struggled with gaining enough height on the second level.

- There are occasional cases where the player can't jump when overhanging a platform. This happened to me once or twice, but the hitbox for checking if the player is grounded may need to be a bit wider.

Other than that, super cool idea and it worked out.

Good luck!!!