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(4 edits) (+2)

Smooth, fun, complementing mechanics! I beat all the levels and the boss.

Combining upgrades, which also represent your health, which also slow you down - that's an elegant way of integrating several mechanics together! Really impressive.

  • I think the mana bar shouldn't be attached to the player, it's hard to follow!
  • Maybe be a bit more generous with the amount of mana!
  • I think the dragon could be a bit faster, it could get a frustrating to control at times.
  • I tired to avoid the green upgrades like the plague because they took away the center shot (at least until you stack up on enough of those!) And I couldn't aim lol
  • I didn't understand what the blue upgrades do at first, then later realized it's shot speed!
  • You can make the dragon spasm if you put the mouse right on top of it. Not the end of the world!

Congrats on a fantastic entry!