Great mix of narrative and gameplay elements! The audio was a bit laggy. I would recommend exporting with threads enabled next time, making use of itch's SharedArrayBuffer feature. Well done!
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Bound to Grow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.138 | 4.138 |
| Graphics | #3 | 4.621 | 4.621 |
| Originality | #3 | 4.276 | 4.276 |
| Overall | #9 | 3.887 | 3.887 |
| Controls | #24 | 3.621 | 3.621 |
| Accessibility | #27 | 3.345 | 3.345 |
| Fun | #35 | 3.379 | 3.379 |
| Theme | #40 | 3.828 | 3.828 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Bound to Grow is a narrative-driven game where you play as the last librarian of a village slowly swallowed by the rising sea. As your library sinks, you uncover an ancient book containing a forgotten prophecy—one that speaks of a legendary tree, the village’s only hope for survival. But a tree cannot grow alone. To make it flourish, you must explore the town, unite its people, and restore hope before time runs out. Will you be able to bring the village together before it's too late? Controls: Move : WASD/ZQSD or Arrow keys (Keyboard), Joystick or D-pad (Xbox controller) Action : E or Space (Keyboard), A or X (Xbox controller) Open Book : Tab (Keyboard), Menu/Select (Xbox controller)
How does your game tie into the theme?
You grow a magical tree to save your flooding village.
Source(s)
https://github.com/OIIOIIOI/gwj-79-v2
Discord Username(s)
01101101, monsieur.turb
Participation Level (GWJ Only)
2
Comments
Excellent entry! Also, love the name, esp now that I’ve played it. At first I wasn’t sure about the realistic hands, but once I got to the first mini game, it clicked. I think the slight smile on the character’s face feels a little… out of character and I’m also not into the water visuals but there are both ultra minor notes on a really interesting and enjoyable experience. I was tempted to hit the hand placing the nail a few more times for the noise but I had to get through it to make sure I could rate in time!
Great work. I got to say, my favorite part is the nail. Oh my goodness. So genius! Loved the sounds and music. And a good theme too! It came together so well.
Great work! Art style and sounds really well came together to make unique aesthetic.
It's no wonder people feel doomed if they have had to rely on boats made using that nail hammering technique...
But seriously, wonderful art style, and the narrative had enough gameplay between it to keep the game flowing. A very minor point - the loading bar color blended in so much, I thought the game wasn't loading for a bit :]
Whoa this was a good one. Art, music, storytelling. It all came together. The giant hands on the screen reminded me of this Monty Python game from the 90s. Nice work!
I really enjoyed your game! I thought the art style and music were vivid and unique, and I really enjoyed the splashes of humor laced throughout. A small detail that really stood out to me was the quivering text during dialogue. What a neat touch!
I was also very impressed by how effective your writing was at world-building in such a short game. It definitely made you feel like there was such a big world around the events of the game.
One small note is that at the opening of the game, there was no indication in game about what button to push to advance dialogue. It wasn't a big issue, but I did spend a minute hitting random keys figuring it out before I noticed your write-up on the controls in the game description.
Thanks for making such a cool game!
Interesting. Missing the nail and hitting the hand was hilarious, good work!
art is amazing, music is tense, and minigames are fun little snippets! characters are unique and narrative is great as well
Awesome game! The unique art style and soundtrack really built a nice atmosphere that complemented the story well. I think the minigames were nice little injections of gameplay and added some variety as the story was told. The buff mayor was funny, but I also felt like that sort of character/humor felt a little out of place here.
The game ran fairly well, but I had some audio stuttering and some screen flickering (only in fullscreen) throughout. Could be a browser only issue, though. I know Godot historically has had audio trouble with web exports.
Overall, great job! One of my favorites so far for the art and atmosphere alone!
Very cool playthrough with a touching narrative. Unique visuals, too!
Appreciated the gradual crescendo of the game's theme as different items were thrown into the well and you progressed - a nice touch that helps carry the emotion of it.
Super cool game! I love the art style, it looks really cool and striking. It was an interesting story and I appreciate that there were minigames to move the story along as I played thru. I love the buff mayor he was my favorite lol. I would've liked a bit more challenge to the minigames. Super impressive entry, great work!
I love the art style and soundtrack, also nice story!
this was AMAZING! I hop after the jam you guys keep adding to it. It was so well polished and although there weren't a lot all of the puzzles/mini games the were all great!
This is amazing!
I am absolutely in love with the art style. The story is WEIRD, and interesting. The sound is absolutely on point.
And now I’m sitting here with a dumb big grin on my face.
Thank you for making this <3


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