Cool game! Takes a a few tries to solve. I enjoyed exploring the area. I do think it'd be nice if the player had a little bit more time to explore and look for clues.
Kai
Creator of
Recent community posts
This was a lot of fun and the start to a really solid game! I like the art. It would be nice to see a total of the enemies' health as well as your own so you don't have to count the dots, but I do really like the style for displaying HP here. You've managed to include a lot here, glad to see the deck composition can be viewed.
Thanks :). I'm a full time software engineer and can have quite strong preferences when it comes to languages (same with my friends who worked on this game with me) - as you mentioned we prefer the typing. I also prefer the syntax.
You're right, GDScript is probably the better option for jams in terms of speed (speed of writing the code), available documentation, and the ability to make a web build. However, C# is used much more so it helps us build our engineering portfolio and it's a language we are much more familiar with, so for us it gives a big speed boost for development, despite reduced documentation for godot. You can use libraries like the dialogue one we used with games using C# even though it's written in GDScript and generally combine with GDScript code (although it is sometimes slightly cursed and doesn't play nicely). We decided we were happy to sacrifice some ratings for us to enjoy the development experience more. My previous game jam half our scripts were in GDScript, the other half C# and we used some tricks to get them to communicate.
C# web build is possible in Godot 3 (what we've previously used), but again we decided to sacrifice ratings for development features.




