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Kai

111
Posts
17
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16
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A member registered Sep 19, 2023 · View creator page →

Creator of

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Cool game! Takes a a few tries to solve. I enjoyed exploring the area. I do think it'd be nice if the player had a little bit more time to explore and look for clues.

Fun game and concept, well polished too!

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This game is awesome!  :O I want a full version. Followed

Really enjoyed this! I like how the fuels are all named after tea :) cute. I wish there was a level select screen where I could see my scores, so I can go back and do better builds. Good job!

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I really like this concept, the levels were a lot of fun. I hope you make more levels post jam! It would be really cool if you could hold down the detonate button to set the timer yourself. That'd allow for more variation and speed run strats. I've given you a follow :) Well polished.

Thanks for playing our game! :)

Thanks for your kind words and for playing our game :)! It was my first time doing environment art.

Thanks for playing! :)

Hiya! Thanks for giving our game a go and checking out other games on my profile! I appreciate your feedback.

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This was a lot of fun and the start to a really solid game! I like the art. It would be nice to see a total of the enemies' health as well as your own so you don't have to count the dots, but I do really like the style for displaying HP here. You've managed to include a lot here, glad to see the deck composition can be viewed.

Hiya! I tried downloading the game for the bug in the third level, but still couldn't push the block, unless I'm missing something?

I enjoy the concept though and the atmosphere of the game :)

I like Super-Cali Fragi-Linux xD that made me laugh. I like how the commands are inspired by real commands. I wasn't really sure how to manage mischief but still had fun!

I enjoyed trying out the different upgrade options. 

Fantastic job from you both and a great game! The narrative and gameplay was lots of fun. I really like the sprite art on the main character. I've followed you and look forward to your next game(s).

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This is a fun concept for combat, had fun trying it out :). The UI and music is really nice.

I wasn't able to use the kick, maybe it's not implemented?

I had a lot of fun with the mechanics of this one. I'm glad for the grapple!

I counted many sheep

I really like this art style and a nice relatable story :). The intro sequence in 2.5D looks really cool so well done for getting that down.

Playing the tutorial first definitely helped a lot with understanding the rules. A fun little puzzle game :)!

The level design and gameplay here were really good. I had fun! If you make a future version, It would be nice if the background fish were easier to see before they start activating .

I really like the concept and had fun :) Fellow diving game!

Fun little game :)! I like the progression of the levels. You could add to the level select screen so you could see your and your opponent's deck make-up.

A nice and relaxing puzzle game :) Cool that you had time for a level maker.

Fun concept! I also experienced the bug where you could get out of bounds.

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Nice and relaxing, I particularly like the art for the shop section :) Would be cool to have a recipe book for potions that you can discover.

I enjoyed it! Made me laugh!

You are very smart

11/10 beautiful voice acting after level 25, there's the most heavenly a cappella. Best secret message (trust me)

In all seriousness, I really enjoyed this puzzle game, great theme interpretation.

I love the art and enjoyed the bullet hell sections :)

Thanks for playing and for your feedback! :)

Not heard of Azbu, but looks really cool! Thanks for playing!

Haha, thanks for playing and glad you enjoyed! The plan was to do more serious dialogue, but I think our brains were too fried by the time it came to dialogue implementation xD, but I like how it turned out

Thanks for playing and for your feedback :D!

Glad to hear you enjoyed the game, thank you for your feedback! :D We also discovered that the harpoon can be used to escape the map, but didn't have time to work with the harpoon's mechanics much more. Thankfully you will be returned back to the spawn.

I love the art style, beautiful game and had fun playing :)!

Very fun and polished. I kind of liked that you could reduce enemy spawns because it felt like a balance between stabilising how much time I was getting and trying to stay alive longer. It's cool that all of the art is made programmatically. 

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Really cool theme interpretation! I like how how you showed corruption, e.g., by making consumable numbers the same. The art style is great too!

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Thanks :). I'm a full time software engineer and can have quite strong preferences when it comes to languages (same with my friends who worked on this game with me) - as you mentioned we prefer the typing. I also prefer the syntax. 

You're right, GDScript is probably the better option for jams in terms of speed (speed of writing the code), available documentation, and the ability to make a web build. However, C# is used much more so it helps us build our engineering portfolio and it's a language we are much more familiar with, so for us it gives a big speed boost for development, despite reduced documentation for godot. You can use libraries like the dialogue one we used with games using C# even though it's written in GDScript and generally combine with GDScript code (although it is sometimes slightly cursed and doesn't play nicely). We decided we were happy to sacrifice some ratings for us to enjoy the development experience more. My previous game jam half our scripts were in GDScript, the other half C# and we used some tricks to get them to communicate.

C# web build is possible in Godot 3 (what we've previously used), but again we decided to sacrifice ratings for development features.

I can't remember which exact level it was. If you jump onto it/just below a floating platform near the floor and it doesn't place you on top of the platform, it still moves down towards the floor and pushes you out of bounds.

Really fun levels that start to get challenging - good difficulty progression! Well done y'all!