Well, I think I discovered something unintended. If you LMB click anywhere on the screen, the player teleports to that location, including into walls and onto the chalice.
It’s a really fun application of the theme as a core mechanic!
| Criteria | Rank | Score* | Raw Score |
| Originality | #21 | 3.834 | 4.200 |
| Theme | #30 | 3.925 | 4.300 |
| Fun | #53 | 3.104 | 3.400 |
| Accessibility | #102 | 2.647 | 2.900 |
| Overall | #116 | 2.699 | 2.957 |
| Controls | #143 | 2.373 | 2.600 |
| Audio | #164 | 1.187 | 1.300 |
| Graphics | #166 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
One_Handed
Game Description
The player grows and shrinks to get around obstacles.
How does your game tie into the theme?
The player grows
Source(s)
https://gitlab.com/Squealing1/godotwildjam79
Discord Username(s)
portable4
Participation Level (GWJ Only)
3
Well, I think I discovered something unintended. If you LMB click anywhere on the screen, the player teleports to that location, including into walls and onto the chalice.
It’s a really fun application of the theme as a core mechanic!
My favorite game I've played so far in the jam. Super creative concept for a puzzle platformer that fits with the theme perfectly. It's hard to come up with a novel way to move in a platformer so I respect it. Would be really interesting to see what more variations on this concept. For instance I'd like to see a version of this that is more based on tricky movements with momentum rather than just slow puzzle solving. That could get really janky though so I think you made the right call to stick with slower puzzles for this jam.
This is such a cool idea for a puzzle platformer! Could really use some sound. Also, if you click on the game it moves the platform, but not the character. I wound up outside of the map a couple times in the beginning. Also, at one point I extended through part of the platform and got stuck. Hope to see more of this!
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