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A jam submission

Spiritual GrowthView game page

Grow your spiritual community
Submitted by Landon — 1 hour, 19 minutes before the deadline
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Spiritual Growth's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#463.5693.727
Audio#712.9593.091
Theme#753.3953.545
Overall#852.9723.104
Accessibility#852.7852.909
Originality#913.1333.273
Fun#1072.5242.636
Controls#1362.4372.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
One Handed, Feeling Chemistry

Game Description
A cozy meditative game about nature

How does your game tie into the theme?
You grow your community of other nature spirits but also go on your own journey of spiritual growth

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

really relaxing game. really cool. somethig i i think could make the game better is if youmade the "click" regularly when you hold themouse button, so that you don't have to be clicking all the time to move. The controls feel great not get me wrong, but i think maybe would make it even better.

Submitted(+1)

Main menu animation is so cozy! I found the main soundtrack a tad shrill - taking down the pitch or dampening it slightly would do a lot towards it. I love how many little mini-games you’ve put into the game - I couldn’t get to combine many things together though! Very nice to try it out, felt soothed afterwards. Thanks for making the game.

Developer(+1)

Thanks so much!

Submitted(+1)

Really nice game ! Felt cozy and relaxed while playing each minigame. Creating the first animal was really nice =) Glad I played it !

Developer

Thank you so much!

Submitted(+1)

I dug this.  Got stuck in a connect the dots mini game that I couldn't complete or back out of so I had to stop playing.  I'm sure you're aware of the bugs though.  The mood and coziness was really nice.  Loved the art.  I think you could build this into something bigger if you're interested.  Nice work!

Developer(+1)

Thank you so much!

Submitted(+1)

My jaw literally dropped when I created the bird. So cute! Love the music, art, and overall vibe. I felt like the minigames clashed somewhat with the meditative atmosphere, as they activated the perfection-striving speed demon in me, but that might be a me problem, haha. Great work!

Developer

Thank you so much! I was trying to make the mini-games like relaxing zen games but I don't think I quite accomplished that haha

Submitted(+1)

Very relaxing atmosphere. The art style and music work well together. I like how the map expands when you complete the recipe. I’m not sure if there are other types of recipes in the game. On the second island it was the same. Completing a mini-game each time when you farm started to feel a bit tedious after some time. It would be interesting to see the map and more creatures instead. The bird spirit (was it a bird?) was super cute! The spirit/pet theme feels interesting. Interacting with such creatures and exploring their behavior could be rewarding.

Developer

Thank you! I had more planned for the little spirits but ran out of time

Submitted (1 edit) (+1)

Ah, yes, Coypad sensitivity XD

Uhh, I'd say there's too much clicking for someone with RSI
Walking could have been handled by keyboard. Or at least click-dragging.
The connect-the-dots, and stone minigames minigame could have allowed drag
To add insult to injury, you can't seem to back-out of those 'minigames' >.<

Controls in top-right are kinda covered by itch.io hovers. This could be fixed by adding a 'fullscreen' button - I think you can still do that (edit game)

Not sure if intentional, but spamming 'W' gave infinite resources??

Some of the hitboxes were awkward (one of the algae overlapped a tree, the small bush also had a tall hitbox)

Opening the left shack for a second time makes the "The first step in your Courney is understanding" message box not-closable


Well, nice graphics.

Developer(+1)

Thanks for playing!
You're right I probably should've tested it with a joypad, I did only clicking for the one-handed extra card thing.

The W button giving resources is actually a dev cheat haha it's funny that you found that, I  totally forgot to take it out.

There are definitely a lot of issues with the build I just didn't have time to fix, thank you for playing and  your feedback anyway!

Submitted(+1)

I liked the premise and the art really matches the vibe, however I got confused pretty quickly. It might be nice for you to break up the tutorial text with some in game driven direction/tutorial. I was able to collect some resources, do a couple mini games, but I think the mini game where you click to follow a path is bugged. It would trigger, I would start, and then it would say I don’t have enough energy, and then start again adding an additional line, and having me try again. Then when I click, I am also moving in the main world and I had no way to get rid of it. Nor could I complete it. Maybe adding an X out would help just to close out of it when it bugs.

Developer

Hey thanks for playing it! That does sound like a bug. I wish I could've done a better tutorial but I just didn't have enough time this week :/

Thanks for the feedback though!