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Tuile

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A member registered Mar 09, 2019 · View creator page →

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None of the scrutiny is targeted. If your Discord handle had been somehow visible/you were easier to reach, this question would have been asked privately, and not on the review page.

Regarding whether or not this was specific or general scrutiny:
 
This round, one embedded an AI usage disclaimer into their credits in-game, but that was most likely an unintentional submission, as they took themselves out of the rankings once they were asked by another jammer, before I even got to them. Another clearly not for HAGJ, and made with AI game insisted on being included. Every run, we have people trying to skirt around the rules, which is why the AI rule has become far stricter.

As for process as to how questions are asked: 

I checked through every game disclaimer from entries. I scanned every game, and only noticed "Made with Phaser" once I went ahead and played your game last night. Its one of the engines that are developing more and more towards AI usage, and I can't know what extent your team may or may not have used i t. If this had been a Native-AI engine, I would not have asked, only informed of a disqualification (since that is definitely against the rules), but there is always a chance that you didn't use any AI at all since Phaser is not. 

When your teammate came forward and said they haven't, I have no reason to disbelieve them. 

The additional statement from me about honor system applies to everyone, and wasn't targeted to you specifically. As a jam runner that is only trying to keep the jam fair with limited resources, I do apologize that the initial question held bias. I hope you will see this as a concern managed and already put behind us, and not a targeted experience.

I'm also happy to address any further concerns in DMs on Discord: @tuile

Hardly should, I think it's more that some engines are evolving into something else with time. I used to use Notion extensively before they pivoted into more of an AI service, which is disheartening. Honor system's been applied to your case, and as long as we don't find damning proof that you/anyone else is lying, you're all set!

Alright! Just wanted to clear that up before it became an ambiguous issue later. Thanks for reaching back out about this!

Hello! I'm the Jam Host of HAGJ. while playing through your game, I noticed that you had a splash screen at the beginning, that said "Made with Phaser". Did you intentionally use AI-prompting/engine known for vibe coding to make your game, or were you unaware of our No-AI rule?

Please respond to this query within 24 hours, as we will have to determine how to impacts your HAGJ experience.

If you haven't already, head on over and rate a few more games before the rating period ends at October 30th, 4 PM GMT + 1.

May the most historical, win!

Great job everyone! You’ve made it to the finish line.
For those who weren’t able to submit this time, feel free to share the work that you did manage to complete within the community.

For those who got their submissions in before the deadline:

Now is the time to show off your analytical skills and leave constructive feedback, or just kick back and enjoy a few games. Don’t forget to leave honest ratings for the entries you play!

Here’s our two-cents on the topic: How Do I Rate Other Submissions?

Like every HAGJ, you have an extra hour to get the game properly submitted.

Good luck!

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Hello, this game breaks many of HAGJ's rules, not just the one around AI.
It wasn't made for the purpose of the jam, and has no relation to the theme this time around.

You have been reported to itch, and will be banned from further interactions for posting in bad faith.

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The Final Theme for Historically Accurate Game Jam 13 is ... The Space Race!

The jam has now officially started - Good luck!

Some things to keep in mind:

  • Refer to the Rules and FAQ of the Jam Page whenever there is a doubt on the constraints related to your submission, and don't hesitate to ask us questions if anything is unclear!
  • As you submit your game to the jam, you will be given an opportunity to highlight historical accuracy, theme relevance, as well as disclaimers around any free assets that you may have used to create your game. Take advantage of this to help yourself stand out!
  • While late submissions won't be possible, if you have valid issues related to submission, feel free to ping @tuile on Discord, or leave a message on the community board. Discord will always prompt the fastest responses.

P.S. Here’s some detailed voting round stats for those interested in the data, as well as the Splash Screen for HAGJ13 !

Hello! You're meant to use the Google Form to vote :) 
Link was in the post, here you go:
https://forms.gle/8dQp6kaQvSSKtS117

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It’s going to be that time of the year where we all share some historical themes to see if ours get picked!

  • Do you happen to have a cool idea that could be the next HAGJ’s theme?

Granted, I’ve been rather quiet leading up to this time. Between health issues, and real life, it’s been far harder to gather some energy around the jam. Do share with your friends, and encourage them to give history-focused game development a try, I'll really appreciate it!  The temporary and special rating category has officially been added to the jam page’s description:

Strangeness - A special theme exclusive to HAGJ13. How well does the game apply a mechanic or ambience that feels "strange" or "eccentric"? Do these game elements enhance the experience of playing the game?

Check out the jam page for HAGJ13 for details on the upcoming events, and do consider signing up!

P.S. We’re still open to adding prizes for winners, so if you’re interested in becoming a Patron for HAGJ, do reach out to tuile on Discord, or send us an email at historicallyaccurategamejam@gmail.com!

Hey! Thank you so much for reaching out and letting me know. 

I've gone ahead and replaced some of the broken links already, and will look through the rest today.
Here is a working link: https://discord.gg/wxCk5FTyc

Hope to see you there.

Thanks, it's good to know! Yes, we still have 12 hours by my clock, and we'll be uploading in a few hours, max!
I'll figure out what's going on with Discord. If I find out, I'll let you know!

Hey, thanks for responding! It didn't work, and I created a server this morning, so I don't think it was become of the too many servers thing. I also thought of that. Tried again now to grab this screenshot.

While you're looking, since I can't ask in the server - what is the jam's stance on updates after the deadline?

A bit late to do that since I wanted to join a few weeks ago, but I finally tried to use the Discord link to join the community there, and the link didn't work! Can someone please send me a Discord link somehow? 

The jam's itch page has been updated with the winner announcements!

We'll be releasing some more news and updates about future HAGJs on our Discord Community, so feel free to hop by to drop your thoughts, historian musings and research, whatever catches your fancy.

And with that, we wrap up HAGJ12! More updates from us, coming soon! Thanks to everyone who participated in the jam!

Please do fill out the HAGJ12 Feedback Form by the 16th of February!

Good luck either way, I think you can definitely keep this artstyle in mind for future tinkerings at the very least!

Unfortunately there's so sound feedback for the knocking, but if you check out the playthrough files I've shared into the server, you'll see I tried every distance, and for quite some time! Thanks for letting me know that's it's really just a bug though - will you be working more on this? 

You're welcome, and woah! Do keep me/us posted!

Haha, the horrors of post-submission time! I think it's resolution shenanigans again, something has been off from a lot of entries this jam. Wonder if it's a Godot thing. Did you use Godot?

I couldn't completely understand what to do in this game, I'm sorry! Looks really well-filled out with ideas, historical tidbits and more though, which is really cool. Would love to see some gameplay, or maybe a version eventually with an immersive tutorial! Thanks for the entry.


Neat combination of ideas, and the gameplay works - albeit it took me a bit to really figure out how to play it.
Level 1 was really fun to figure out and rewarding to manage! Level 2 seemed too hard to nail, which is where I had to quit. I would die very early in this kind of role, is what I learnt from playing this game. Thanks for the entry!

The controls weren't very comfortable, and for some reason, I just couldn't interact with the map in some tries. I did manage to decode the code and coordinates fine, but it would have been nice if the cypher and the code looked the same. There seems to be a very small margin for it be "rightly" dialed in, as pictured in the image above. The room itself looks really well-built! Thanks for the entry!


Neat room. The experience helped me resonate with the lifestyle of someone living in those times, which sadly also felt similar to COVID-19 times. I did end up going to the factory first like a good little worker, but eventually made my way to the bakery, which was a little confusing for me. Wasn't sure what else I was supposed to do except survive, but I do hope the persona gets to fix their windows. The glow from the stove was especially neat. Thanks for the entry. 

I saw this happen with a few games this time, I'm not sure if it's itch side, or just a lot of devs doing the same thing, but it's rather unusual! Happened to us as well, but we've gotten around to fixing it off-jam already. Hope to see you again another time!

Really cool shaders, and overall gameplay mechanics! The RNG of the dice rolls kinda did me in, but it's the kind of game I'd want to play a few times and really get to know the whole story! Absolutely fantastic job!

I like the idea of more stimuli as rewards - the wave voice-overs were kind of meant to be that for this version, but more can't hurt. The zoom-out resolution really did us in - we actually do have two different kinds of vehicles, but you can't tell too well at this res. Thanks for sharing your ideas and for trying it many times!


Really cool core gameplay, although at some point it feels too easy to manage a win state.  Small note though that at some point, there was an overlap in ships, and it wasn't recognizing that I did get all the ships! Very fun to play overall. The sfx also feels very immersive. Art and UI scaling needs polish, I’d say, but it is rather cool to see the different ships in the game scene. Thanks for the entry!

Rather than longer levels, shorter levels could be better. I would say making it so that the line of allies changing as you reach checkpoints in "longer levels" may be worth thinking about. But yes, very cool visual vibes, you can be very proud of it!


Fun ambience! Shooting them in the chest didn't seem to work, so I had to become a headshot specialist! The chill soundtrack between shooting fests were a decent break. The shooting sfx was a tad too loud for a game with no internal settings. Otherwise, solid game that shares the experience of getting used to the act of killing, and the moments of normalcy that a soldier may experience! Solid entry! Thanks for joining us this time!


The text in bulk describing the different personalities in the Characters tab could have been better formatted. In-game, I couldn’t completely tell what was happening! Eventually, I just ended up managing to shoot people down, and that’s what I focused on! Eventually, that did feel pretty immersive! Thanks for the entry.

Very cool concept and well-made! I had a hard time distinguishing which plane was the “main” one that I should  use to target, but overall, once I got the hang of the tutorial, moving to the main game was daunting and interesting! I found the controls a bit confusing at first, but I got there eventually. I’m not sure if the UI got cut or not, but this side-eye was amazing to have on the side! Made me chuckle here and there.

Thanks for the entry!

Couldn't get the game to work! Sorry! Do consider fixing it up and uploading a browser version post-jam and sharing it with us on the Discord/itch community!

I couldn't quite make sense of how the space I was defending was being attacked! The cover art for the game is really pretty, and the map looked well thought out though. Thanks for the entry!

Warning: Did apply some criminal optimism.
Very neat and solid entry, nothing to point at as a bad choice despite it being a jam game. With some polish on the UI, it holds a lot of promise as part of a portfolio/showcase! 

I can tell that it's one of those games that had a lot of thought put into it! I unfortunately got confused, and couldn't really play it as how it was meant to be played. The pop-ups felt confusing, and there was a lot going on in the screen. Will you be working on this further? Thanks for making it!

Oh I feel you very much there, haha.

The neon green text on black within a console was a cool aesthetic. I did find the need to open the guide repeatedly a bit of a chore, but overall, the decryption and trust mechanics are good concepts. Will you develop this further?

Great job, thanks for the entry!

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I was in the shoes of Turing, and felt his impatience and stress as I dealt with the BIS (it helped that I only spoke to his back). Really immersive experience, although I got stuck fairly fast while trying to solve the cypher. I probably lost the script along the way of what to do, but would love to know how it’s meant to be played! Thanks for the entry!