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DON - When the River Froze's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #11 | 2.654 | 4.333 |
| Audio | #14 | 2.041 | 3.333 |
| Historical Accuracy | #14 | 2.245 | 3.667 |
| Overall | #14 | 1.837 | 3.000 |
| Thematic Relevance | #14 | 2.858 | 4.667 |
| Gameplay | #17 | 1.021 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Accuracy
The game is supposed to be based on the events near the river Don in 1943. 01. 11.
Thematic Relevance
This is a battle during world war II, between Soviet and Hungarian troops.
Disclaimers
We used AI for code generations, minimally.
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Comments
The text in bulk describing the different personalities in the Characters tab could have been better formatted. In-game, I couldn’t completely tell what was happening! Eventually, I just ended up managing to shoot people down, and that’s what I focused on! Eventually, that did feel pretty immersive! Thanks for the entry.
I liked the paper art, but the game was a bit confusing honestly
I liked the paper art, but the game was a bit confusing honestly
Original concept. I would have liked to have more time between switching sides.
Also the panning left and right seemed a bit glitchy - made me think my mouse was becoming defective.
I liked the art too.
This was interesting I wasn't expecting this. The hand drawn art was great. Your use of long bios and switching between characters/giving them voices helps to humanise the people on both sides. Congrats.
Thanks for the feedback, our team is delighted that you enjoyed the split narrative/humanizing effect of the game.