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Radio Silence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #14 | 1.837 | 3.000 |
| Gameplay | #14 | 1.633 | 2.667 |
| Historical Accuracy | #15 | 2.041 | 3.333 |
| Audio | #15 | 1.225 | 2.000 |
| Graphics | #16 | 1.837 | 3.000 |
| Thematic Relevance | #16 | 2.449 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Accuracy
I made the entire game around the use of Morse code, which is rarely used now. I used references to make the messages sound right, and I also followed conventions around the audio to make the audio historically accurate.
Thematic Relevance
I made it so that you play a radio operator on the frontlines of WWII.
Disclaimers
I used AI to look over my code and to help me code. I am a beginner, and I would ask the AI built into my IDE how I should do things, and have it explain to me why to do it that way.
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Comments
The neon green text on black within a console was a cool aesthetic. I did find the need to open the guide repeatedly a bit of a chore, but overall, the decryption and trust mechanics are good concepts. Will you develop this further?
Great job, thanks for the entry!
Neat game for a beginner. Id of probably had the info on the codes on the first screen where you enter the codes instead of having to switch between the two. Neat entry.