Very nice concept overall -- it's a sweet and short experience, and I could easily see this becoming a fun challenge on the go (e.g., I tried the mobile version and it works quite well)
- Big fan of the pixel art, and the light blue on the "copy" foxes makes them very easy to distinguish. Funnily enough, I happened to use "copies" in my game too, but you did a much better job of making them easy to differentiate.
- An easy way to make the game more varied is to add random obstacles every time you make it across. The "copies" aren't affected by the physics of these obstacles, but you are. And maybe the obstacles have a `random.seed(date)` so every day, every player sees the same puzzle -- and a "daily leaderboard" would make it less daunting for newbies.
- Edit: And I forgot to mention. The water sound is very satisfying and "feels" good. The waves work quite well up until you have 40 or so foxes jumping into the same location -- after that, you get really odd vibrations, but I suspect we're not supposed to get that far ahaha.
Which conspiracy theory were you after? Fantastic work, hope you build more on top of it!